/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_ACTIONS_ATTACK_H #define ULTIMA_ULTIMA1_ACTIONS_ATTACK_H #include "ultima/ultima1/actions/action.h" #include "ultima/shared/maps/map_widget.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Ultima1 { namespace Actions { using Shared::CCharacterInputMsg; using Shared::CAttackMsg; using Shared::CFireMsg; /** * Common base class for attack and fire actions */ class AttackFire : public Action { DECLARE_MESSAGE_MAP; bool CharacterInputMsg(CCharacterInputMsg *msg); protected: /** * Do the attack in a given direction */ virtual void doAttack(Shared::Maps::Direction dir) = 0; public: CLASSDEF; /** * Constructor */ AttackFire(TreeItem *parent) : Action(parent) {} }; /** * Attack action */ class Attack : public AttackFire { DECLARE_MESSAGE_MAP; bool AttackMsg(CAttackMsg *msg); protected: /** * Do the attack in a given direction */ void doAttack(Shared::Maps::Direction dir) override; public: CLASSDEF; /** * Constructor */ Attack(TreeItem *parent) : AttackFire(parent) {} }; /** * Fire action */ class Fire : public AttackFire { DECLARE_MESSAGE_MAP; bool FireMsg(CFireMsg *msg); protected: /** * Do the attack in a given direction */ void doAttack(Shared::Maps::Direction dir) override; public: CLASSDEF; /** * Constructor */ Fire(TreeItem *parent) : AttackFire(parent) {} }; } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima #endif