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2026-02-02 04:50:13 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/actions/action.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/shared/gfx/visual_item.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
Ultima1Game *Action::getGame() {
return static_cast<Ultima1Game *>(TreeItem::getGame());
}
Maps::Ultima1Map *Action::getMap() {
return static_cast<Maps::Ultima1Map *>(getGame()->getMap());
}
GameResources *Action::getRes() {
return getGame()->_res;
}
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima