63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/viewport_map.h"
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/early/game.h"
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namespace Ultima {
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namespace Shared {
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EMPTY_MESSAGE_MAP(ViewportMap, Gfx::VisualItem);
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void ViewportMap::draw() {
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// Get a surface reference and clear it's contents
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Gfx::VisualSurface s = getSurface();
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s.clear();
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// Figure out how many tiles can fit into the display
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const Point spriteSize = _sprites->getSpriteSize();
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const Point visibleTiles(_bounds.width() / spriteSize.x, _bounds.height() / spriteSize.y);
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// Get a reference to the map and get the starting tile position
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Maps::Map *map = getGame()->getMap();
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const Point topLeft = map->getViewportPosition(visibleTiles);
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// Iterate through drawing the map
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Maps::MapTile tile;
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for (int y = 0; y < visibleTiles.y; ++y) {
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for (int x = 0; x < visibleTiles.x; ++x) {
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Point drawPos(x * spriteSize.x, y * spriteSize.y);
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// Get the next tile to display and draw it
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map->getTileAt(Point(topLeft.x + x, topLeft.y + y), &tile);
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(*_sprites)[tile._tileDisplayNum].draw(s, drawPos);
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// Draw any widgets on the tile
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for (uint idx = 0; idx < tile._widgets.size(); ++idx)
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(*_sprites)[tile._widgets[idx]->getTileNum()].draw(s, drawPos);
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}
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}
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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