/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/gfx/viewport_map.h" #include "ultima/shared/maps/map.h" #include "ultima/shared/early/game.h" namespace Ultima { namespace Shared { EMPTY_MESSAGE_MAP(ViewportMap, Gfx::VisualItem); void ViewportMap::draw() { // Get a surface reference and clear it's contents Gfx::VisualSurface s = getSurface(); s.clear(); // Figure out how many tiles can fit into the display const Point spriteSize = _sprites->getSpriteSize(); const Point visibleTiles(_bounds.width() / spriteSize.x, _bounds.height() / spriteSize.y); // Get a reference to the map and get the starting tile position Maps::Map *map = getGame()->getMap(); const Point topLeft = map->getViewportPosition(visibleTiles); // Iterate through drawing the map Maps::MapTile tile; for (int y = 0; y < visibleTiles.y; ++y) { for (int x = 0; x < visibleTiles.x; ++x) { Point drawPos(x * spriteSize.x, y * spriteSize.y); // Get the next tile to display and draw it map->getTileAt(Point(topLeft.x + x, topLeft.y + y), &tile); (*_sprites)[tile._tileDisplayNum].draw(s, drawPos); // Draw any widgets on the tile for (uint idx = 0; idx < tile._widgets.size(); ++idx) (*_sprites)[tile._widgets[idx]->getTileNum()].draw(s, drawPos); } } } } // End of namespace Shared } // End of namespace Ultima