96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_GFX_TEXT_CURSOR_H
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#define ULTIMA_SHARED_GFX_TEXT_CURSOR_H
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#include "ultima/shared/core/rect.h"
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#include "ultima/shared/gfx/screen.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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/**
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* Base class for text cursors, and is used by those games that don't have a visible cursor
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*/
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class TextCursor : public Cursor {
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protected:
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bool _visible;
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Common::Rect _bounds;
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protected:
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/**
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* Marks the area of the screen the cursor covers as dirty
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*/
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void markAsDirty();
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public:
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TextCursor() : _visible(false) {
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}
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~TextCursor() override {
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}
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/**
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* Returns true if the cursor is visible
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*/
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bool isVisible() const {
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return _visible;
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}
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/**
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* Sets the visibility of the cursor
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*/
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virtual void setVisible(bool isVis) {
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_visible = isVis;
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markAsDirty();
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}
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/**
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* Get the bounds of the cursor
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*/
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Common::Rect getBounds() const override { return _bounds; }
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/**
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* Returns the position of the cursor
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*/
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Point getPosition() const { return Point(_bounds.left, _bounds.top); }
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/**
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* Sets the position of the cursor
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*/
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void setPosition(const Point &pt) {
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bool vis = _visible;
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setVisible(false);
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_bounds.moveTo(pt);
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setVisible(vis);
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}
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/**
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* Update the cursor
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*/
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virtual void update() = 0;
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};
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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