/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_TEXT_CURSOR_H #define ULTIMA_SHARED_GFX_TEXT_CURSOR_H #include "ultima/shared/core/rect.h" #include "ultima/shared/gfx/screen.h" namespace Ultima { namespace Shared { namespace Gfx { /** * Base class for text cursors, and is used by those games that don't have a visible cursor */ class TextCursor : public Cursor { protected: bool _visible; Common::Rect _bounds; protected: /** * Marks the area of the screen the cursor covers as dirty */ void markAsDirty(); public: TextCursor() : _visible(false) { } ~TextCursor() override { } /** * Returns true if the cursor is visible */ bool isVisible() const { return _visible; } /** * Sets the visibility of the cursor */ virtual void setVisible(bool isVis) { _visible = isVis; markAsDirty(); } /** * Get the bounds of the cursor */ Common::Rect getBounds() const override { return _bounds; } /** * Returns the position of the cursor */ Point getPosition() const { return Point(_bounds.left, _bounds.top); } /** * Sets the position of the cursor */ void setPosition(const Point &pt) { bool vis = _visible; setVisible(false); _bounds.moveTo(pt); setVisible(vis); } /** * Update the cursor */ virtual void update() = 0; }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif