59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_GFX_CHARACTER_INPUT_H
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#define ULTIMA_GFX_CHARACTER_INPUT_H
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#include "ultima/shared/gfx/popup.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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/**
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* Text input control
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*/
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class CharacterInput : public Popup {
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DECLARE_MESSAGE_MAP;
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bool KeypressMsg(CKeypressMsg *msg);
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private:
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byte _color;
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public:
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CLASSDEF;
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CharacterInput(GameBase *game) : Popup(game), _color(0) {
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}
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/**
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* Show the character input
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* @param pt Position of the input
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* @param color Text color
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* @param respondTo Where to send response to
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* @remarks Generates a TextInputMsg message with the character when pressed
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*/
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void show(const Point &pt, byte color, TreeItem *respondTo = nullptr);
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};
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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