/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_GFX_CHARACTER_INPUT_H #define ULTIMA_GFX_CHARACTER_INPUT_H #include "ultima/shared/gfx/popup.h" namespace Ultima { namespace Shared { namespace Gfx { /** * Text input control */ class CharacterInput : public Popup { DECLARE_MESSAGE_MAP; bool KeypressMsg(CKeypressMsg *msg); private: byte _color; public: CLASSDEF; CharacterInput(GameBase *game) : Popup(game), _color(0) { } /** * Show the character input * @param pt Position of the input * @param color Text color * @param respondTo Where to send response to * @remarks Generates a TextInputMsg message with the character when pressed */ void show(const Point &pt, byte color, TreeItem *respondTo = nullptr); }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif