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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H
#define ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H
#include "ultima/shared/engine/input_translator.h"
#include "ultima/shared/core/tree_item.h"
namespace Ultima {
namespace Shared {
class GameBase;
class InputHandler {
private:
/**
* Process and dispatch a passed message
*/
void processMessage(CMessage *msg);
/**
* Dispatches a message to the project
*/
void dispatchMessage(CMessage *msg);
public:
GameBase *_game;
InputTranslator *_inputTranslator;
bool _dragging;
bool _buttonDown;
Point _mousePos;
Point _dragStartPos;
int _lockCount;
bool _abortMessage;
public:
InputHandler(GameBase *game);
~InputHandler();
void setTranslator(InputTranslator *translator);
/**
* Increment the lock count
*/
void incLockCount();
/**
* Decrement the lock count on the input handler
*/
void decLockCount();
/**
* Handles a genereated mouse message
*/
void handleMessage(CMessage &msg, bool respectLock = true);
};
} // End of namespace Shared
} // End of namespace Ultima
#endif