/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H #define ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H #include "ultima/shared/engine/input_translator.h" #include "ultima/shared/core/tree_item.h" namespace Ultima { namespace Shared { class GameBase; class InputHandler { private: /** * Process and dispatch a passed message */ void processMessage(CMessage *msg); /** * Dispatches a message to the project */ void dispatchMessage(CMessage *msg); public: GameBase *_game; InputTranslator *_inputTranslator; bool _dragging; bool _buttonDown; Point _mousePos; Point _dragStartPos; int _lockCount; bool _abortMessage; public: InputHandler(GameBase *game); ~InputHandler(); void setTranslator(InputTranslator *translator); /** * Increment the lock count */ void incLockCount(); /** * Decrement the lock count on the input handler */ void decLockCount(); /** * Handles a genereated mouse message */ void handleMessage(CMessage &msg, bool respectLock = true); }; } // End of namespace Shared } // End of namespace Ultima #endif