Files
2026-02-02 04:50:13 +01:00

86 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ACTIONS_ACTION_H
#define ULTIMA_SHARED_ACTIONS_ACTION_H
#include "ultima/shared/core/tree_item.h"
namespace Ultima {
namespace Shared {
class Game;
namespace Maps {
class Map;
}
namespace Actions {
/**
* Base class for implementing the various actions the player can do, such as moving, climbing, entering, etc.
*/
class Action : public TreeItem {
protected:
/**
* Signals the end of the turn
*/
void endOfTurn();
public:
/**
* Constructor
*/
Action(TreeItem *parent);
/**
* Destructor
*/
~Action() override {}
/**
* Jumps up through the parents to find the root game
*/
Game *getGame();
/**
* Return the game's map
*/
Maps::Map *getMap();
/**
* Adds a text string to the info area
* @param text Text to add
* @param newLine Whether to apply a newline at the end
*/
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
/**
* Play a sound effect
*/
void playFX(uint effectId);
};
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima
#endif