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2026-02-02 04:50:13 +01:00

152 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/gui/widgets/console.h"
#include "ultima/nuvie/files/nuvie_io_file.h"
#include "ultima/nuvie/files/u6_shape.h"
#include "ultima/nuvie/core/game.h"
#include "ultima/nuvie/actors/actor_manager.h"
#include "ultima/nuvie/actors/actor.h"
#include "ultima/nuvie/portraits/portrait_md.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/save/obj_list.h"
#include "ultima/nuvie/script/script.h"
namespace Ultima {
namespace Nuvie {
bool PortraitMD::init() {
Common::Path filename;
avatar_portrait_num = 0;
width = 76;
height = 83;
config_get_path(config, "mdfaces.lzc", filename);
if (faces.open(filename, 4) == false) {
ConsoleAddError("Opening " + filename.toString());
return false;
}
return true;
}
bool PortraitMD::load(NuvieIO *objlist) {
objlist->seek(OBJLIST_OFFSET_MD_GENDER);
avatar_portrait_num = objlist->read1() == 0 ? 1 : 0; //read in the avatar portrait number from objlist.
//if(avatar_portrait_num > 0)
// avatar_portrait_num--;
return true;
}
uint8 PortraitMD::get_portrait_num(Actor *actor) const {
if (actor == nullptr)
return NO_PORTRAIT_FOUND;
uint8 num = Game::get_game()->get_script()->call_get_portrait_number(actor);
if (num != NO_PORTRAIT_FOUND)
num++;
return num;
}
unsigned char *PortraitMD::get_portrait_data(Actor *actor) {
uint8 num = get_portrait_num(actor);
if (num == NO_PORTRAIT_FOUND)
return nullptr;
U6Shape *bg_shp = get_background_shape(num);
unsigned char *temp_buf = faces.get_item(num);
if (!temp_buf)
return nullptr;
U6Shape *p_shp = new U6Shape();
p_shp->load(temp_buf + 8);
free(temp_buf);
uint16 w, h;
bg_shp->get_size(&w, &h);
unsigned char *bg_data = bg_shp->get_data();
unsigned char *p_data = p_shp->get_data();
for (int i = 0; i < w * h; i++) {
if (p_data[i] != 255) {
bg_data[i] = p_data[i];
}
}
p_data = (unsigned char *)malloc(w * h);
memcpy(p_data, bg_data, w * h);
delete bg_shp;
delete p_shp;
return p_data;
}
U6Shape *PortraitMD::get_background_shape(uint8 actor_num) {
U6Lib_n file;
U6Shape *bg = new U6Shape();
Common::Path filename;
config_get_path(config, "mdback.lzc", filename);
file.open(filename, 4, NUVIE_GAME_MD);
unsigned char *temp_buf = file.get_item(get_background_shape_num(actor_num));
bg->load(temp_buf + 8);
free(temp_buf);
return bg;
}
uint8 PortraitMD::get_background_shape_num(uint8 actor_num) const {
const uint8 bg_tbl[] = {
0x22, 0x17, 0x50, 0x0, 0x0, 0x0, 0x0, 0x0, 0x56, 0x27, 0x0, 0x0, 0x55, 0x45,
0x70, 0x0, 0x53, 0x25, 0x45, 0x15, 0x17, 0x37, 0x45, 0x32, 0x24,
0x53, 0x21, 0x42, 0x13, 0x66, 0x61, 0x20, 0x67, 0x23, 0x15, 0x60,
0x0, 0x0, 0x0, 0x0, 0x37, 0x45, 0x32, 0x24, 0x75, 0x73, 0x50, 0x12,
0x51, 0x2, 0x65, 0x61, 0x45, 0x46, 0x31, 0x0, 0x24, 0x77, 0x6, 0x50,
0
};
actor_num--;
//FIXME add logic word_4115A return 0;
if (actor_num > 121) {
return NUVIE_RAND() % 7;
}
uint8 v = bg_tbl[actor_num / 2];
if ((actor_num & 1) == 0) {
return v >> 4;
}
return v & 0xf;
}
} // End of namespace Nuvie
} // End of namespace Ultima