/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/gui/widgets/console.h" #include "ultima/nuvie/files/nuvie_io_file.h" #include "ultima/nuvie/files/u6_shape.h" #include "ultima/nuvie/core/game.h" #include "ultima/nuvie/actors/actor_manager.h" #include "ultima/nuvie/actors/actor.h" #include "ultima/nuvie/portraits/portrait_md.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/save/obj_list.h" #include "ultima/nuvie/script/script.h" namespace Ultima { namespace Nuvie { bool PortraitMD::init() { Common::Path filename; avatar_portrait_num = 0; width = 76; height = 83; config_get_path(config, "mdfaces.lzc", filename); if (faces.open(filename, 4) == false) { ConsoleAddError("Opening " + filename.toString()); return false; } return true; } bool PortraitMD::load(NuvieIO *objlist) { objlist->seek(OBJLIST_OFFSET_MD_GENDER); avatar_portrait_num = objlist->read1() == 0 ? 1 : 0; //read in the avatar portrait number from objlist. //if(avatar_portrait_num > 0) // avatar_portrait_num--; return true; } uint8 PortraitMD::get_portrait_num(Actor *actor) const { if (actor == nullptr) return NO_PORTRAIT_FOUND; uint8 num = Game::get_game()->get_script()->call_get_portrait_number(actor); if (num != NO_PORTRAIT_FOUND) num++; return num; } unsigned char *PortraitMD::get_portrait_data(Actor *actor) { uint8 num = get_portrait_num(actor); if (num == NO_PORTRAIT_FOUND) return nullptr; U6Shape *bg_shp = get_background_shape(num); unsigned char *temp_buf = faces.get_item(num); if (!temp_buf) return nullptr; U6Shape *p_shp = new U6Shape(); p_shp->load(temp_buf + 8); free(temp_buf); uint16 w, h; bg_shp->get_size(&w, &h); unsigned char *bg_data = bg_shp->get_data(); unsigned char *p_data = p_shp->get_data(); for (int i = 0; i < w * h; i++) { if (p_data[i] != 255) { bg_data[i] = p_data[i]; } } p_data = (unsigned char *)malloc(w * h); memcpy(p_data, bg_data, w * h); delete bg_shp; delete p_shp; return p_data; } U6Shape *PortraitMD::get_background_shape(uint8 actor_num) { U6Lib_n file; U6Shape *bg = new U6Shape(); Common::Path filename; config_get_path(config, "mdback.lzc", filename); file.open(filename, 4, NUVIE_GAME_MD); unsigned char *temp_buf = file.get_item(get_background_shape_num(actor_num)); bg->load(temp_buf + 8); free(temp_buf); return bg; } uint8 PortraitMD::get_background_shape_num(uint8 actor_num) const { const uint8 bg_tbl[] = { 0x22, 0x17, 0x50, 0x0, 0x0, 0x0, 0x0, 0x0, 0x56, 0x27, 0x0, 0x0, 0x55, 0x45, 0x70, 0x0, 0x53, 0x25, 0x45, 0x15, 0x17, 0x37, 0x45, 0x32, 0x24, 0x53, 0x21, 0x42, 0x13, 0x66, 0x61, 0x20, 0x67, 0x23, 0x15, 0x60, 0x0, 0x0, 0x0, 0x0, 0x37, 0x45, 0x32, 0x24, 0x75, 0x73, 0x50, 0x12, 0x51, 0x2, 0x65, 0x61, 0x45, 0x46, 0x31, 0x0, 0x24, 0x77, 0x6, 0x50, 0 }; actor_num--; //FIXME add logic word_4115A return 0; if (actor_num > 121) { return NUVIE_RAND() % 7; } uint8 v = bg_tbl[actor_num / 2]; if ((actor_num & 1) == 0) { return v >> 4; } return v & 0xf; } } // End of namespace Nuvie } // End of namespace Ultima