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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PATHFINDER_DIR_FINDER_H
#define NUVIE_PATHFINDER_DIR_FINDER_H
namespace Ultima {
namespace Nuvie {
class MapCoord;
class DirFinder {
public:
DirFinder() { }
static void get_adjacent_dir(sint8 &xdir, sint8 &ydir, sint8 rotate);
static NuvieDir get_nuvie_dir(sint16 xrel, sint16 yrel);
static NuvieDir get_nuvie_dir(uint16 sx, uint16 sy, uint16 tx, uint16 ty, uint8 z);
static sint8 get_turn_towards_dir(sint16 oxdir, sint16 oydir, sint8 txdir, sint8 tydir);
static void get_normalized_dir(const MapCoord &from, const MapCoord &to, sint8 &xdir, sint8 &ydir);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif