45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_PATHFINDER_DIR_FINDER_H
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#define NUVIE_PATHFINDER_DIR_FINDER_H
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namespace Ultima {
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namespace Nuvie {
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class MapCoord;
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class DirFinder {
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public:
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DirFinder() { }
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static void get_adjacent_dir(sint8 &xdir, sint8 &ydir, sint8 rotate);
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static NuvieDir get_nuvie_dir(sint16 xrel, sint16 yrel);
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static NuvieDir get_nuvie_dir(uint16 sx, uint16 sy, uint16 tx, uint16 ty, uint8 z);
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static sint8 get_turn_towards_dir(sint16 oxdir, sint16 oydir, sint8 txdir, sint8 tydir);
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static void get_normalized_dir(const MapCoord &from, const MapCoord &to, sint8 &xdir, sint8 &ydir);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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