/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_DIR_FINDER_H #define NUVIE_PATHFINDER_DIR_FINDER_H namespace Ultima { namespace Nuvie { class MapCoord; class DirFinder { public: DirFinder() { } static void get_adjacent_dir(sint8 &xdir, sint8 &ydir, sint8 rotate); static NuvieDir get_nuvie_dir(sint16 xrel, sint16 yrel); static NuvieDir get_nuvie_dir(uint16 sx, uint16 sy, uint16 tx, uint16 ty, uint8 z); static sint8 get_turn_towards_dir(sint16 oxdir, sint16 oydir, sint8 txdir, sint8 tydir); static void get_normalized_dir(const MapCoord &from, const MapCoord &to, sint8 &xdir, sint8 &ydir); }; } // End of namespace Nuvie } // End of namespace Ultima #endif