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2026-02-02 04:50:13 +01:00

116 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/map.h"
#include "ultima/nuvie/pathfinder/dir_finder.h"
namespace Ultima {
namespace Nuvie {
/** STATIC FUNCTIONS **/
/* From a normalized direction xdir,ydir as base, get the normalized direction
* towards one of the seven nearby tiles to the left or right of base.
* For rotate: -n = left n tiles, n = right n tiles
*/
void DirFinder::get_adjacent_dir(sint8 &xdir, sint8 &ydir, sint8 rotate) {
struct {
sint8 x, y;
} neighbors[8] = { { -1, -1}, { +0, -1}, { +1, -1},
{ +1, +0},/*ACTOR*/ { +1, +1},
{ +0, +1}, { -1, +1}, { -1, +0}
};
for (uint32 start = 0; start < 8; start++)
if (neighbors[start].x == xdir && neighbors[start].y == ydir) {
sint32 dest = start + rotate;
while (dest < 0 || dest > 7)
dest += (dest < 0) ? 8 : -8;
xdir = neighbors[dest].x;
ydir = neighbors[dest].y;
break;
}
}
NuvieDir DirFinder::get_nuvie_dir(sint16 xrel, sint16 yrel) {
NuvieDir direction = NUVIE_DIR_N; // default
if (xrel == 0 && yrel == 0) // nowhere
return direction;
if (xrel == 0) // up or down
direction = (yrel < 0) ? NUVIE_DIR_N : NUVIE_DIR_S;
else if (yrel == 0) // left or right
direction = (xrel < 0) ? NUVIE_DIR_W : NUVIE_DIR_E;
else if (xrel < 0 && yrel < 0)
direction = NUVIE_DIR_NW;
else if (xrel > 0 && yrel < 0)
direction = NUVIE_DIR_NE;
else if (xrel < 0 && yrel > 0)
direction = NUVIE_DIR_SW;
else if (xrel > 0 && yrel > 0)
direction = NUVIE_DIR_SE;
return direction;
}
NuvieDir DirFinder::get_nuvie_dir(uint16 sx, uint16 sy, uint16 tx, uint16 ty, uint8 z) {
return DirFinder::get_nuvie_dir(get_wrapped_rel_dir(tx, sx, z), get_wrapped_rel_dir(ty, sy, z));
}
// oxdir = original xdir, txdir = to xdir
sint8 DirFinder::get_turn_towards_dir(sint16 oxdir, sint16 oydir, sint8 txdir, sint8 tydir) {
oxdir = clamp(oxdir, -1, 1);
oydir = clamp(oydir, -1, 1);
txdir = clamp(txdir, -1, 1);
tydir = clamp(tydir, -1, 1);
struct {
sint8 x, y;
} dirs[8] = {{ -1, -1}, { +0, -1}, { +1, -1}, { +1, +0}, { +1, +1}, { +0, +1}, { -1, +1}, { -1, +0}};
uint8 t = 0, o = 0;
for (uint8 d = 0; d < 8; d++) {
if (dirs[d].x == oxdir && dirs[d].y == oydir)
o = d;
if (dirs[d].x == txdir && dirs[d].y == tydir)
t = d;
}
sint8 turn = t - o;
if (turn > 4)
turn = -(8 - turn);
return clamp(turn, -1, 1);
}
// xdir,ydir = normal direction from->to (simple method)
void DirFinder::get_normalized_dir(const MapCoord &from, const MapCoord &to, sint8 &xdir, sint8 &ydir) {
xdir = clamp(to.x - from.x, -1, 1);
ydir = clamp(to.y - from.y, -1, 1);
/* uint16 dx = from.xdistance(to), dy = from.ydistance(to);
if(dx > 0 && dy > 0)
{
if(dx > dy) xdir = 0;
else if(dx < dy) ydir = 0;
}*/
}
} // End of namespace Nuvie
} // End of namespace Ultima