64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H
|
|
#define NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H
|
|
|
|
#include "ultima/nuvie/pathfinder/actor_path_finder.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
typedef enum {
|
|
PATHFINDER_NONE,
|
|
PATHFINDER_CHASE,
|
|
PATHFINDER_FLEE
|
|
} CombatPathFinderMode;
|
|
|
|
class CombatPathFinder: public ActorPathFinder {
|
|
protected:
|
|
Actor *target;
|
|
CombatPathFinderMode target_mode;
|
|
|
|
bool update_location() override;
|
|
|
|
uint8 max_dist;
|
|
|
|
public:
|
|
CombatPathFinder(Actor *a);
|
|
CombatPathFinder(Actor *a, Actor *t);
|
|
~CombatPathFinder() override;
|
|
bool set_flee_mode(Actor *actor);
|
|
bool set_chase_mode(Actor *actor);
|
|
bool set_mode(CombatPathFinderMode mode, Actor *actor);
|
|
void set_distance(uint8 dist) {
|
|
max_dist = dist;
|
|
}
|
|
|
|
bool get_next_move(MapCoord &step) override;
|
|
bool reached_goal() override;
|
|
};
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|