/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H #define NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H #include "ultima/nuvie/pathfinder/actor_path_finder.h" namespace Ultima { namespace Nuvie { typedef enum { PATHFINDER_NONE, PATHFINDER_CHASE, PATHFINDER_FLEE } CombatPathFinderMode; class CombatPathFinder: public ActorPathFinder { protected: Actor *target; CombatPathFinderMode target_mode; bool update_location() override; uint8 max_dist; public: CombatPathFinder(Actor *a); CombatPathFinder(Actor *a, Actor *t); ~CombatPathFinder() override; bool set_flee_mode(Actor *actor); bool set_chase_mode(Actor *actor); bool set_mode(CombatPathFinderMode mode, Actor *actor); void set_distance(uint8 dist) { max_dist = dist; } bool get_next_move(MapCoord &step) override; bool reached_goal() override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif