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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
#define NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
#include "ultima/nuvie/pathfinder/path_finder.h"
#include "ultima/nuvie/pathfinder/dir_finder.h"
namespace Ultima {
namespace Nuvie {
class Actor;
class ActorPathFinder: public PathFinder, public DirFinder {
protected:
Actor *actor;
public:
ActorPathFinder(Actor *a, MapCoord g);
~ActorPathFinder() override;
void set_actor(Actor *a);
virtual bool update_location(); /* get location from actor (use any time) */
virtual void actor_moved(); /* the actor moved ON PATH...
(use after get_next_move()) */
bool check_loc(const MapCoord &loc) override;
void get_closest_dir(MapCoord &rel_step); // relative dir loc->goal
bool get_next_move(MapCoord &step) override;
protected:
bool search_towards_target(const MapCoord &g, MapCoord &rel_step);
bool check_dir(const MapCoord &loc, MapCoord &rel, sint8 rot = 0) override;
bool check_dir_and_distance(const MapCoord &loc, const MapCoord &g, MapCoord &rel_step, sint8 rotate);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif