/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H #define NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H #include "ultima/nuvie/pathfinder/path_finder.h" #include "ultima/nuvie/pathfinder/dir_finder.h" namespace Ultima { namespace Nuvie { class Actor; class ActorPathFinder: public PathFinder, public DirFinder { protected: Actor *actor; public: ActorPathFinder(Actor *a, MapCoord g); ~ActorPathFinder() override; void set_actor(Actor *a); virtual bool update_location(); /* get location from actor (use any time) */ virtual void actor_moved(); /* the actor moved ON PATH... (use after get_next_move()) */ bool check_loc(const MapCoord &loc) override; void get_closest_dir(MapCoord &rel_step); // relative dir loc->goal bool get_next_move(MapCoord &step) override; protected: bool search_towards_target(const MapCoord &g, MapCoord &rel_step); bool check_dir(const MapCoord &loc, MapCoord &rel, sint8 rot = 0) override; bool check_dir_and_distance(const MapCoord &loc, const MapCoord &g, MapCoord &rel_step, sint8 rotate); }; } // End of namespace Nuvie } // End of namespace Ultima #endif