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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_SDL_COMPAT_H
#define NUVIE_MISC_SDL_COMPAT_H
#include "common/events.h"
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Nuvie {
#define SDL_TRUE 1
#define SDL_SWSURFACE 0
extern uint32 SDL_GetTicks();
extern int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect,
Graphics::ManagedSurface *dst, Common::Rect *dstrect);
extern int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color);
extern Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif