/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_MISC_SDL_COMPAT_H #define NUVIE_MISC_SDL_COMPAT_H #include "common/events.h" #include "graphics/managed_surface.h" namespace Ultima { namespace Nuvie { #define SDL_TRUE 1 #define SDL_SWSURFACE 0 extern uint32 SDL_GetTicks(); extern int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect, Graphics::ManagedSurface *dst, Common::Rect *dstrect); extern int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color); extern Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename); } // End of namespace Nuvie } // End of namespace Ultima #endif