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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_MAP_ENTITY_H
#define NUVIE_MISC_MAP_ENTITY_H
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
class Actor;
class MapCoord;
class NuvieAnim;
class Obj;
typedef enum {
ENT_NOTHING = 0,
ENT_ACTOR,
ENT_OBJ,
ENT_ANIM
} EntityType;
/* Any object on the map ("in the world") that isn't part of the map.
* WARNING: It just points to another object, and doesn't copy it.
*/
typedef struct MapEntity_s {
EntityType entity_type;
union {
char *data;
Actor *actor;
Obj *obj;
NuvieAnim *anim;
};
MapEntity_s() {
entity_type = ENT_NOTHING;
data = nullptr;
}
MapEntity_s(Actor *a) {
entity_type = ENT_ACTOR;
actor = a;
}
MapEntity_s(Obj *o) {
entity_type = ENT_OBJ;
obj = o;
}
MapEntity_s(NuvieAnim *a) {
entity_type = ENT_ANIM;
anim = a;
}
} MapEntity;
} // End of namespace Nuvie
} // End of namespace Ultima
#endif