/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_MISC_MAP_ENTITY_H #define NUVIE_MISC_MAP_ENTITY_H #include "ultima/nuvie/core/nuvie_defs.h" namespace Ultima { namespace Nuvie { class Actor; class MapCoord; class NuvieAnim; class Obj; typedef enum { ENT_NOTHING = 0, ENT_ACTOR, ENT_OBJ, ENT_ANIM } EntityType; /* Any object on the map ("in the world") that isn't part of the map. * WARNING: It just points to another object, and doesn't copy it. */ typedef struct MapEntity_s { EntityType entity_type; union { char *data; Actor *actor; Obj *obj; NuvieAnim *anim; }; MapEntity_s() { entity_type = ENT_NOTHING; data = nullptr; } MapEntity_s(Actor *a) { entity_type = ENT_ACTOR; actor = a; } MapEntity_s(Obj *o) { entity_type = ENT_OBJ; obj = o; } MapEntity_s(NuvieAnim *a) { entity_type = ENT_ANIM; anim = a; } } MapEntity; } // End of namespace Nuvie } // End of namespace Ultima #endif