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2026-02-02 04:50:13 +01:00

47 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/keybinding/key_help_dialog.h"
#include "common/translation.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/richtext.h"
namespace Ultima {
namespace Nuvie {
KeyHelpDialog::KeyHelpDialog(const Common::U32String &helpTxt)
: GUI::Dialog("HelpDialog") {
new GUI::RichTextWidget(this, "HelpDialog.TabWidget", helpTxt);
new GUI::ButtonWidget(this, "HelpDialog.Close", Common::U32String("Close"), Common::U32String(), GUI::kCloseCmd);
}
void KeyHelpDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case GUI::kCloseCmd:
close();
}
}
} // End of namespace Nuvie
} // End of namespace Ultima