/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/keybinding/key_help_dialog.h" #include "common/translation.h" #include "gui/gui-manager.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "gui/widgets/richtext.h" namespace Ultima { namespace Nuvie { KeyHelpDialog::KeyHelpDialog(const Common::U32String &helpTxt) : GUI::Dialog("HelpDialog") { new GUI::RichTextWidget(this, "HelpDialog.TabWidget", helpTxt); new GUI::ButtonWidget(this, "HelpDialog.Close", Common::U32String("Close"), Common::U32String(), GUI::kCloseCmd); } void KeyHelpDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case GUI::kCloseCmd: close(); } } } // End of namespace Nuvie } // End of namespace Ultima