Files
2026-02-02 04:50:13 +01:00

574 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/keybinding/key_actions.h"
#include "ultima/nuvie/keybinding/keys.h"
#include "ultima/nuvie/core/events.h"
#include "ultima/nuvie/core/game.h"
#include "ultima/nuvie/core/party.h"
#include "ultima/nuvie/core/player.h"
#include "ultima/nuvie/views/view_manager.h"
#include "ultima/nuvie/gui/widgets/msg_scroll.h"
#include "ultima/nuvie/views/inventory_view.h"
#include "ultima/nuvie/gui/widgets/command_bar.h"
#include "ultima/nuvie/views/actor_view.h"
#include "ultima/nuvie/gui/widgets/map_window.h"
#include "ultima/nuvie/core/effect.h"
#include "ultima/nuvie/core/egg_manager.h"
#include "ultima/nuvie/screen/screen.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/sound/sound_manager.h"
#include "ultima/nuvie/gui/widgets/background.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/nuvie.h"
namespace Ultima {
namespace Nuvie {
#define GAME Game::get_game()
#define EVENT Game::get_game()->get_event()
#define PARTY Game::get_game()->get_party()
#define PLAYER Game::get_game()->get_player()
#define VIEW_MANAGER Game::get_game()->get_view_manager()
#define INVENTORY_VIEW Game::get_game()->get_view_manager()->get_inventory_view()
#define ACTOR_VIEW Game::get_game()->get_view_manager()->get_actor_view()
#define MAP_WINDOW Game::get_game()->get_map_window()
void ActionWalkWest(int param) {
EVENT->move(-1, 0);
}
void ActionWalkEast(int param) {
EVENT->move(1, 0);
}
void ActionWalkNorth(int param) {
EVENT->move(0, -1);
}
void ActionWalkSouth(int param) {
EVENT->move(0, 1);
}
void ActionWalkNorthEast(int param) {
EVENT->move(1, -1);
}
void ActionWalkSouthEast(int param) {
EVENT->move(1, 1);
}
void ActionWalkNorthWest(int param) {
EVENT->move(-1, -1);
}
void ActionWalkSouthWest(int param) {
EVENT->move(-1, 1);
}
void ActionCast(int param) {
if (GAME->get_game_type() != NUVIE_GAME_U6) {
GAME->get_keybinder()->handle_wrong_key_pressed();
return;
} else if (PLAYER->is_in_vehicle())
EVENT->display_not_aboard_vehicle();
else
EVENT->newAction(CAST_MODE);
}
void ActionLook(int param) {
EVENT->newAction(LOOK_MODE);
}
void ActionTalk(int param) {
EVENT->newAction(TALK_MODE);
}
void ActionUse(int param) {
EVENT->newAction(USE_MODE);
}
void ActionGet(int param) {
EVENT->newAction(GET_MODE);
}
void ActionMove(int param) {
EVENT->newAction(PUSH_MODE);
}
void ActionDrop(int param) {
EVENT->set_drop_from_key(true);
EVENT->newAction(DROP_MODE);
}
void ActionToggleCombat(int param) {
EVENT->newAction(COMBAT_MODE);
}
void ActionAttack(int param) {
EVENT->newAction(ATTACK_MODE);
}
void ActionRest(int param) {
EVENT->newAction(REST_MODE);
}
void ActionMultiUse(int param) {
if (EVENT->get_mode() == ATTACK_MODE)
EVENT->doAction();
else
EVENT->newAction(MULTIUSE_MODE);
}
static const sint8 SE_command_tbl[] = {6, -1, 4, 5, 1, 2, 0, 3, 7, 8}; // convert U6 indexes
static const sint8 MD_command_tbl[] = {0, -1, 1, 2, 3, 4, 5, 6, -1, 7};
void ActionSelectCommandBar(int param) {
CommandBar *cb = GAME->get_command_bar();
if (param < 0 || param > 9) // deactivate
cb->select_action(-1);
else if (GAME->get_game_type() == NUVIE_GAME_U6)
cb->select_action(param);
else if (GAME->get_game_type() == NUVIE_GAME_SE)
cb->select_action(SE_command_tbl[param]);
else // MD
cb->select_action(MD_command_tbl[param]);
}
void ActionSelectNewCommandBar(int param) {
CommandBar *cb = GAME->get_new_command_bar();
if (!cb)
return;
cb->grab_focus();
cb->Show();
GAME->get_keybinder()->set_enable_joy_repeat(false);
}
void ActionDollGump(int param) {
if (EVENT->is_looking_at_spellbook()) {
EVENT->cancelAction();
return;
}
if (param > 0) {
Actor *party_member = PARTY->get_actor(param - 1);
if (party_member)
VIEW_MANAGER->open_doll_view(party_member);
} else
VIEW_MANAGER->open_doll_view(nullptr);
}
void ActionShowStats(int param) {
if (EVENT->using_control_cheat())
return;
Actor *party_member = PARTY->get_actor(param - 1);
if (party_member == nullptr)
return;
if (!GAME->is_new_style()) {
ACTOR_VIEW->set_party_member(param - 1);
VIEW_MANAGER->set_actor_mode();
} else
VIEW_MANAGER->open_portrait_gump(party_member);
}
void ActionInventory(int param) {
if (EVENT->is_looking_at_spellbook()) {
EVENT->cancelAction();
return;
}
if (EVENT->using_control_cheat() || param == 0)
return;
if (PARTY->get_party_size() >= param) {
if (!GAME->is_new_style()) {
VIEW_MANAGER->set_inventory_mode();
INVENTORY_VIEW->set_party_member(param - 1);
} else {
VIEW_MANAGER->open_container_view(PARTY->get_actor(param - 1));
}
}
}
void ActionPartyView(int param) {
if (!EVENT->using_control_cheat())
VIEW_MANAGER->set_party_mode();
}
void ActionNextPartyMember(int param) {
if (EVENT->using_control_cheat())
return;
if (!GAME->is_new_style()) {
if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW) {
uint8 party_num = ACTOR_VIEW->get_party_member_num();
if (PARTY->get_party_size() >= party_num + 2)
ACTOR_VIEW->set_party_member(party_num + 1);
} else if (!INVENTORY_VIEW->is_picking_pocket()) {
uint8 party_num = INVENTORY_VIEW->get_party_member_num();
if (PARTY->get_party_size() >= party_num + 2
&& INVENTORY_VIEW->set_party_member(party_num + 1))
VIEW_MANAGER->set_inventory_mode();
}
}
}
void ActionPreviousPartyMember(int param) {
if (EVENT->using_control_cheat())
return;
if (!GAME->is_new_style()) {
if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW) {
uint8 party_num = ACTOR_VIEW->get_party_member_num();
if (party_num >= 1)
ACTOR_VIEW->set_party_member(party_num - 1);
} else if (!INVENTORY_VIEW->is_picking_pocket()) {
uint8 party_num = INVENTORY_VIEW->get_party_member_num();
if (party_num >= 1 && INVENTORY_VIEW->set_party_member(party_num - 1))
VIEW_MANAGER->set_inventory_mode();
}
}
}
void ActionHome(int param) {
if (EVENT->using_control_cheat())
return;
if (!GAME->is_new_style()) {
if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
ACTOR_VIEW->set_party_member(0);
else if (!INVENTORY_VIEW->is_picking_pocket() && INVENTORY_VIEW->set_party_member(0))
VIEW_MANAGER->set_inventory_mode();
}
}
void ActionEnd(int param) {
if (EVENT->using_control_cheat())
return;
if (!GAME->is_new_style()) {
uint8 mem_num = PARTY->get_party_size() - 1;
if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
ACTOR_VIEW->set_party_member(mem_num);
else if (!INVENTORY_VIEW->is_picking_pocket()) {
if (VIEW_MANAGER->get_current_view() != INVENTORY_VIEW)
VIEW_MANAGER->set_inventory_mode();
if (INVENTORY_VIEW->set_party_member(mem_num))
VIEW_MANAGER->set_inventory_mode();
}
}
}
void ActionToggleView(int param) {
if (!GAME->is_new_style()) {
if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
VIEW_MANAGER->set_inventory_mode();
else if (VIEW_MANAGER->get_current_view() == INVENTORY_VIEW && !INVENTORY_VIEW->is_picking_pocket())
VIEW_MANAGER->set_actor_mode();
}
}
void ActionSoloMode(int param) {
if (param == 0) {
if (PLAYER->in_party_mode())
EVENT->solo_mode(0);
else {
uint8 party_size = PARTY->get_party_size() - 1;
sint8 new_mem_num = PARTY->get_member_num(PLAYER->get_actor()) + 1;
if (new_mem_num > party_size) {
if (!EVENT->party_mode())
EVENT->solo_mode(0); // failed so start over again
} else
EVENT->solo_mode((uint32)new_mem_num);
}
return;
}
if (EVENT->get_mode() == INPUT_MODE)
EVENT->select_party_member(param - 1);
else if (PLAYER->is_in_vehicle())
EVENT->display_not_aboard_vehicle();
else
EVENT->solo_mode(param - 1);
}
void ActionPartyMode(int param) {
if (EVENT->get_mode() == MOVE_MODE)
EVENT->party_mode();
else
EVENT->cancelAction();
}
void ActionSaveDialog(int param) {
g_engine->saveGameDialog();
}
void ActionLoadLatestSave(int param) {
EVENT->close_gumps();
GAME->get_scroll()->display_string("Load game!\n");
g_engine->loadLatestSave();
}
void ActionQuickSave(int param) {
g_engine->quickSave(param, false);
}
void ActionQuickLoad(int param) {
g_engine->quickSave(param, true);
}
void ActionQuitDialog(int param) {
if (!EVENT) { // intro or used view ending command line
} // FIXME need way to quit
else
EVENT->quitDialog();
}
void ActionQuitNODialog(int param) {
GAME->quit();
}
void ActionGameMenuDialog(int param) {
EVENT->gameMenuDialog();
}
void ActionToggleFullscreen(int param) {
if (!GAME->get_screen()->toggle_fullscreen())
new TextEffect("Couldn't toggle fullscreen");
else
GAME->get_gui()->force_full_redraw();
}
void ActionToggleCursor(int param) {
if (!GAME->is_new_style()) {
if (EVENT->get_input()->select_from_inventory == false)
EVENT->moveCursorToInventory();
else // cursor is on inventory
EVENT->moveCursorToMapWindow(true);
} else {
Actor *actor;
if (PLAYER->is_in_vehicle())
actor = PARTY->get_actor(0);
else
actor = PLAYER->get_actor();
VIEW_MANAGER->open_container_view(actor);
}
}
void ActionToggleCombatStrategy(int param) {
if (!GAME->is_new_style() && VIEW_MANAGER->get_current_view() == INVENTORY_VIEW)
INVENTORY_VIEW->simulate_CB_callback();
}
void ActionToggleFps(int param) {
if (EVENT)
EVENT->toggleFpsDisplay();
}
void ActionToggleAudio(int param) {
bool audio = !GAME->get_sound_manager()->is_audio_enabled();
GAME->get_sound_manager()->set_audio_enabled(audio);
new TextEffect(audio ? "Audio enabled" : "Audio disabled");
}
void ActionToggleMusic(int param) {
bool music = !GAME->get_sound_manager()->is_music_enabled();
GAME->get_sound_manager()->set_music_enabled(music);
new TextEffect(music ? "Music enabled" : "Music disabled");
}
void ActionToggleSFX(int param) {
bool sfx = !GAME->get_sound_manager()->is_sfx_enabled();
GAME->get_sound_manager()->set_sfx_enabled(sfx);
new TextEffect(sfx ? "Sfx enabled" : "Sfx disabled");
}
void ActionToggleOriginalStyleCommandBar(int param) {
if (Game::get_game()->is_orig_style())
return;
CommandBar *cb = GAME->get_command_bar();
Configuration *config = GAME->get_config();
bool hide = cb->Status() == WIDGET_VISIBLE;
if (hide) {
cb->Hide();
GAME->get_screen()->clear(cb->X(), cb->Y(), cb->W(), cb->H(), nullptr); // can be over null background so need to not leave corruption
GAME->get_screen()->update(cb->X(), cb->Y(), cb->W(), cb->H());
} else {
cb->Show();
}
config->set(config_get_game_key(config) + "/show_orig_style_cb", !hide);
config->write();
}
void ActionDoAction(int param) {
EVENT->doAction();
}
void ActionCancelAction(int param) {
EVENT->cancelAction();
}
void ActionMsgScrollUP(int param) {
if (!GAME->is_new_style())
GAME->get_scroll()->page_up();
else
GAME->get_scroll()->move_scroll_up();
}
void ActionMsgScrollDown(int param) {
if (!GAME->is_new_style())
GAME->get_scroll()->page_down();
else
GAME->get_scroll()->move_scroll_down();
}
void ActionShowKeys(int param) {
GAME->get_keybinder()->ShowKeys();
}
void ActionDecreaseDebug(int param) {
DEBUG(0, LEVEL_EMERGENCY, "!!decrease!!\n");
}
void ActionIncreaseDebug(int param) {
DEBUG(0, LEVEL_EMERGENCY, "!!increase!!\n");
}
void ActionCloseGumps(int param) {
EVENT->close_gumps();
}
void ActionToggleAltCodeMode (int param) {
if (EVENT->get_mode() == MOVE_MODE) {
EVENT->toggleAltCodeMode(param == kAltCodeModeBegin ? true : false);
}
}
void ActionAppendAltCode(int param) {
if (EVENT->get_mode() == MOVE_MODE)
EVENT->appendAltCode(param);
}
void ActionUseItem(int param) {
if (EVENT->get_mode() != MOVE_MODE && EVENT->get_mode() != EQUIP_MODE)
return;
uint16 obj_n = param > 0 ? param : 0;
uint8 qual = 0;
bool match_qual = false;
uint8 frame_n = 0;
bool match_frame_n = false;
// try player first
Obj *obj = PLAYER->get_actor()->inventory_get_object(obj_n, qual, match_qual, frame_n, match_frame_n);
if (!obj && !EVENT->using_control_cheat())
obj = PARTY->get_obj(obj_n, qual, match_qual, frame_n, match_frame_n);
if (obj) {
GAME->get_scroll()->display_string("Use-", MSGSCROLL_NO_MAP_DISPLAY);
EVENT->set_mode(USE_MODE);
EVENT->use(obj);
}
// printf("ActionUseItem obj_n = %d, qual = %d, match_qual = %s, frame_n = %d, match_frame_n = %s\n", obj_n, qual, match_qual ? "true": "false", frame_n, match_frame_n ? "true": "false");
}
void ActionAssetViewer(int param) {
EVENT->assetViewer();
}
void ActionShowEggs(int param) {
bool show_eggs = !GAME->get_obj_manager()->is_showing_eggs();
GAME->get_obj_manager()->set_show_eggs(show_eggs);
GAME->get_egg_manager()->set_egg_visibility(show_eggs);
new TextEffect(show_eggs ? "Showing eggs" : "Eggs invisible");
}
void ActionToggleHackmove(int param) {
bool hackmove = !GAME->using_hackmove();
GAME->set_hackmove(hackmove);
new TextEffect(hackmove ? "Hack move enabled" : "Hack move disabled");
}
void ActionToggleEggSpawn(int param) {
EggManager *egg_manager = GAME->get_obj_manager()->get_egg_manager();
bool spawning = !egg_manager->is_spawning_actors();
egg_manager->set_spawning_actors(spawning);
new TextEffect(spawning ? "Will spawn actors" : "Won't spawn actors");
}
void ActionToggleUnlimitedCasting(int param) {
bool unlimited = !GAME->has_unlimited_casting();
GAME->set_unlimited_casting(unlimited);
new TextEffect(unlimited ? "Unlimited casting" : "Normal casting");
}
void ActionToggleNoDarkness(int param) {
bool no_darkness = GAME->get_screen()->toggle_darkness_cheat();
new TextEffect(no_darkness ? "No more darkness" : "Normal lighting");
}
void ActionTogglePickpocket(int param) {
bool pickpocket = (EVENT->using_pickpocket_cheat = !EVENT->using_pickpocket_cheat);
new TextEffect(pickpocket ? "Pickpocket mode" : "Pickpocket disabled");
}
void ActionToggleGodMode(int param) {
bool god_mode = GAME->toggle_god_mode();
new TextEffect(god_mode ? "God mode enabled" : "God mode disabled");
}
void ActionToggleEthereal(int param) {
bool ethereal = !GAME->is_ethereal();
GAME->set_ethereal(ethereal);
PARTY->set_ethereal(ethereal);
new TextEffect(ethereal ? "Ethereal movement" : "Normal movement");
}
void ActionToggleX_Ray(int param) {
bool x_ray = MAP_WINDOW->get_x_ray_view() <= X_RAY_OFF;
MAP_WINDOW->set_x_ray_view(x_ray ? X_RAY_CHEAT_ON : X_RAY_OFF, true);
new TextEffect(x_ray ? "X-ray mode" : "X-ray mode off");
}
void ActionHealParty(int param) {
PARTY->heal();
PARTY->cure();
new TextEffect("Party healed");
}
void ActionTeleportToCursor(int param) {
MAP_WINDOW->teleport_to_cursor();
}
void ActionToggleCheats(int param) {
bool cheats = !GAME->are_cheats_enabled();
GAME->set_cheats_enabled(cheats);
new TextEffect(cheats ? "Cheats enabled" : "Cheats disabled");
if (GAME->is_ethereal()) // doesn't change the bool's value
PARTY->set_ethereal(cheats);
if (GAME->get_obj_manager()->is_showing_eggs())
GAME->get_egg_manager()->set_egg_visibility(cheats);
X_RayType xray = MAP_WINDOW->get_x_ray_view();
if (xray == X_RAY_CHEAT_OFF)
MAP_WINDOW->set_x_ray_view(X_RAY_CHEAT_ON);
else if (xray == X_RAY_CHEAT_ON)
MAP_WINDOW->set_x_ray_view(X_RAY_CHEAT_OFF);
}
void ActionDoNothing(int param) {
}
} // End of namespace Nuvie
} // End of namespace Ultima