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2026-02-02 04:50:13 +01:00

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4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* This is a very generic button widget - NOT ANY LONGER*/
#ifndef NUVIE_GUI_GUI_BUTTON_H
#define NUVIE_GUI_GUI_BUTTON_H
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/gui/gui_font.h"
namespace Ultima {
namespace Nuvie {
class GUI_CallBack;
/* design constants */
#define BUTTON3D_UP 1
#define BUTTON3D_DOWN 2
#define BUTTON2D_UP 3
#define BUTTON2D_DOWN 4
/* alignment constants */
enum ButtonTextAlign {
BUTTON_TEXTALIGN_LEFT = 1,
BUTTON_TEXTALIGN_CENTER = 2,
BUTTON_TEXTALIGN_RIGHT = 3,
};
// Callback message types
static const uint16 BUTTON_CB = 0x1;
/* color constants */
// Button face color
static const uint8 BF_R = 183, BF_G = 185, BF_B = 150;
// Button light color
static const uint8 BL_R = 245, BL_G = 247, BL_B = 201;
// Button shadow color
static const uint8 BS_R = 115, BS_G = 116, BS_B = 94;
// 2D Button inverse text color
static const uint8 BI1_R = 255, BI1_G = 255, BI1_B = 255;
// 2D Button inverse background color
static const uint8 BI2_R = 0, BI2_G = 0, BI2_B = 0;
#define GUI_BUTTON_DONT_FREE_SURFACES false
/* This is the definition of the "I've been activated" callback */
typedef GUI_status(*GUI_ActiveProc)(void *data);
class GUI_Button : public GUI_Widget {
public:
/* Passed the button data, position, images (pressed/unpressed) and callback */
GUI_Button(void *data, int x, int y, Graphics::ManagedSurface *image,
Graphics::ManagedSurface *image2, GUI_CallBack *callback, bool free_surfaces = true);
/* I don't know what this one is for */
GUI_Button(void *data, int x, int y, int w, int h,
GUI_CallBack *callback);
/* Passed the button data, position, width, height, a caption, a font,
an alignment (enum above), if it should be a checkbutton (1/0),
the callback and a flag if it should be 2D (1) or 3D (0) */
GUI_Button(void *data, int x, int y, int w, int h, const char *text,
GUI_Font *font, ButtonTextAlign alignment, bool is_checkbutton,
GUI_CallBack *callback, bool flat = false);
~GUI_Button() override;
/* change features of a text button (if one of the dimensions is negativ, it's ignored) */
virtual void ChangeTextButton(int x, int y, int w, int h, const char *text, ButtonTextAlign alignment);
/* Show the widget */
void Display(bool full_redraw) override;
/* Mouse hits activate us */
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
GUI_status MouseMotion(int x, int y, uint8 state) override;
/* Clickable or not ... */
virtual void Disable();
virtual void Enable(bool flag = true);
/* yields current state */
virtual bool Enabled() {
return enabled;
}
/* yields flag if button is a checkbutton */
virtual bool IsCheckButton() {
return is_checkable;
}
virtual void set_highlighted(bool val) {
is_highlighted = val;
}
virtual GUI_status Activate_button(int x = 0, int y = 0, Events::MouseButton button = Events::BUTTON_LEFT);
protected:
/* yields an appropriate image */
virtual Graphics::ManagedSurface *CreateTextButtonImage(int style, const char *text, ButtonTextAlign alignment);
/* The button font */
GUI_Font *buttonFont;
/* The button images */
Graphics::ManagedSurface *button, *button2;
/* The activation callback */
GUI_CallBack *callback_object;
/* remember me! - flags */
bool enabled;
bool flatbutton;
bool freebutton;
bool freefont;
/* Checkbutton flags */
bool is_checkable;
int checked;
bool is_highlighted;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif