199 lines
4.9 KiB
C++
199 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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#include "ultima/nuvie/files/u6_lib_n.h"
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#include "ultima/nuvie/files/nuvie_bmp_file.h"
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#include "ultima/nuvie/fonts/font_manager.h"
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#include "ultima/nuvie/fonts/font.h"
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#include "ultima/nuvie/fonts/conv_font.h"
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#include "ultima/nuvie/fonts/u6_font.h"
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#include "ultima/nuvie/fonts/wou_font.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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namespace Ultima {
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namespace Nuvie {
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FontManager::FontManager(const Configuration *cfg) : config(cfg), num_fonts(0),
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conv_font(nullptr), conv_garg_font(nullptr), conv_font_data(nullptr),
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conv_font_widths(nullptr) {
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}
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FontManager::~FontManager() {
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for (auto *font : fonts) {
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delete font;
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}
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if (conv_font) {
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delete conv_font;
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}
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if (conv_garg_font) {
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delete conv_garg_font;
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}
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if (conv_font_data) {
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free(conv_font_data);
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}
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if (conv_font_widths) {
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free(conv_font_widths);
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}
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}
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bool FontManager::init(nuvie_game_t game_type) {
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initConvFonts(game_type);
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if (game_type == NUVIE_GAME_U6)
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return initU6();
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return initWOUSystemFont();
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}
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bool FontManager::initU6() {
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U6Font *font;
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unsigned char *font_data;
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Common::Path filename;
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NuvieIOFileRead u6_ch;
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config_get_path(config, "u6.ch", filename);
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if (u6_ch.open(filename) == false)
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return false;
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font_data = u6_ch.readAll();
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if (font_data == nullptr || u6_ch.get_size() < 256 * 8)
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return false;
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// english font
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font = new U6Font();
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font->init(font_data, 128, 0);
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fonts.push_back(font);
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num_fonts++;
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// runic & gargoyle font
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font = new U6Font();
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font->init(&font_data[128 * 8], 128, 0);
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fonts.push_back(font);
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num_fonts++;
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free(font_data);
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return true;
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}
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bool FontManager::initWOU(Std::string filename) {
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WOUFont *font;
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Common::Path path;
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U6Lib_n lib_file;
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config_get_path(config, filename, path);
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lib_file.open(path, 4, NUVIE_GAME_MD); //can be either SE or MD just as long as it isn't set to U6 type.
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font = new WOUFont();
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unsigned char *buf = lib_file.get_item(0);
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font->initWithBuffer(buf, lib_file.get_item_size(0)); //buf will be freed by ~Font()
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fonts.push_back(font);
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num_fonts++;
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/*
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font = new Font();
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font->init(path.c_str());
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fonts.push_back(font);
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num_fonts++;
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*/
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return true;
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}
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bool FontManager::initWOUSystemFont() {
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U6Font *font;
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Common::Path path;
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U6Lib_n lib_file;
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config_get_path(config, "system.lzc", path);
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lib_file.open(path, 4, NUVIE_GAME_MD);
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font = new U6Font();
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unsigned char *buf = lib_file.get_item(3);
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font->init(buf, 128, 0);
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font->setDefaultColor(FONT_COLOR_WOU_NORMAL);
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font->setDefaultHighlightColor(FONT_COLOR_WOU_HIGHLIGHT);
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free(buf);
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fonts.push_back(font);
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num_fonts++;
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return true;
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}
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bool FontManager::initConvFonts(nuvie_game_t game_type) {
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char filename[7]; // u6.bmp\0 or u6.dat\0
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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build_path(datadir, "fonts", path);
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datadir = path;
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Common::Path imagefile;
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Common::sprintf_s(filename, "%s.bmp", get_game_tag(Game::get_game()->get_game_type()));
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build_path(datadir, filename, imagefile);
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NuvieBmpFile bmp;
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bmp.load(imagefile);
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conv_font_data = bmp.getRawIndexedDataCopy();
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Common::Path widthfile;
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Common::sprintf_s(filename, "%s.dat", get_game_tag(Game::get_game()->get_game_type()));
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build_path(datadir, filename, widthfile);
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NuvieIOFileRead datfile;
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datfile.open(widthfile);
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uint32 bytes_read;
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conv_font_widths = datfile.readBuf(256, &bytes_read);
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datfile.close();
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conv_font = new ConvFont();
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((ConvFont *)conv_font)->init(conv_font_data, conv_font_widths, 256, 0);
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if (game_type == NUVIE_GAME_U6) {
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conv_garg_font = new ConvFont();
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((ConvFont *)conv_garg_font)->init(conv_font_data, conv_font_widths, 256, 128);
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}
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return true;
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}
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Font *FontManager::get_font(uint16 font_number) {
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if (num_fonts > 0 && font_number < num_fonts)
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return fonts[font_number]; //fonts.at(font_number);
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return nullptr;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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