49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_PARSER_ANIM3DS_H
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#define TWINE_PARSER_ANIM3DS_H
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#include "twine/parser/parser.h"
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#include "twine/shared.h"
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namespace TwinE {
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struct T_ANIM_3DS {
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char Name[4]; // Name of the animation
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int16 Deb; // Start frame in the HQR
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int16 Fin; // End frame in the HQR
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};
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class Anim3DSData : public Parser {
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private:
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Common::Array<T_ANIM_3DS> _anims; // ListAnim3DS
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public:
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bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
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const Common::Array<T_ANIM_3DS> &getAnims() const { return _anims; }
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};
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} // End of namespace TwinE
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#endif
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