/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_PARSER_ANIM3DS_H #define TWINE_PARSER_ANIM3DS_H #include "twine/parser/parser.h" #include "twine/shared.h" namespace TwinE { struct T_ANIM_3DS { char Name[4]; // Name of the animation int16 Deb; // Start frame in the HQR int16 Fin; // End frame in the HQR }; class Anim3DSData : public Parser { private: Common::Array _anims; // ListAnim3DS public: bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override; const Common::Array &getAnims() const { return _anims; } }; } // End of namespace TwinE #endif