/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef TWINE_PARSER_ANIM3DS_H
#define TWINE_PARSER_ANIM3DS_H
#include "twine/parser/parser.h"
#include "twine/shared.h"
namespace TwinE {
struct T_ANIM_3DS {
char Name[4]; // Name of the animation
int16 Deb; // Start frame in the HQR
int16 Fin; // End frame in the HQR
};
class Anim3DSData : public Parser {
private:
Common::Array _anims; // ListAnim3DS
public:
bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
const Common::Array &getAnims() const { return _anims; }
};
} // End of namespace TwinE
#endif