Files
2026-02-02 04:50:13 +01:00

260 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_MENU_H
#define TWINE_MENU_H
#include "twine/twine.h"
#include "twine/text.h"
namespace TwinE {
#define MAX_BUTTONS 10
#define PLASMA_WIDTH 320
#define PLASMA_HEIGHT 50
#define kDemoMenu 9999
#define kQuitEngine 9998
class BodyData;
class SpriteData;
class MenuSettings {
private:
enum MenuSettingsType {
// button number
MenuSettings_CurrentLoadedButton = 0,
// is used to calc the height where the first button will appear
MenuSettings_NumberOfButtons = 1,
MenuSettings_ButtonsBoxHeight = 2,
MenuSettings_TextBankId = 3,
MenuSettings_FirstButtonState,
MenuSettings_FirstButton
};
int16 _settings[4 + MAX_BUTTONS * 2] {0};
Common::String _buttonTexts[MAX_BUTTONS];
int8 _activeButtonIdx = 0;
public:
TextId getButtonTextId(int buttonIndex) const {
return (TextId)_settings[MenuSettings_FirstButton + buttonIndex * 2];
}
void reset() {
for (int32 i = 0; i < MAX_BUTTONS; ++i) {
_buttonTexts[i] = "";
}
_settings[MenuSettings_NumberOfButtons] = 0;
setButtonsBoxHeight(0);
setActiveButton(0);
}
// used to calc the height where the first button will appear
void setButtonsBoxHeight(int16 height) {
_settings[MenuSettings_ButtonsBoxHeight] = height;
}
void setActiveButton(int16 buttonIdx) {
_activeButtonIdx = buttonIdx;
_settings[MenuSettings_CurrentLoadedButton] = buttonIdx;
}
void setActiveButtonTextId(TextId textIndex) {
setButtonTextId(getActiveButton(), textIndex);
}
void setButtonTextId(int16 buttonIdx, TextId textIndex) {
_settings[MenuSettings_FirstButton + buttonIdx * 2] = (int16)textIndex;
_buttonTexts[buttonIdx].clear();
}
TextId getActiveButtonTextId() const {
return getButtonTextId(getActiveButton());
}
int16 getActiveButtonState() const {
return getButtonState(getActiveButton());
}
int16 getButtonState(int buttonIndex) const {
return _settings[MenuSettings_FirstButtonState + buttonIndex * 2];
}
const char *getButtonText(Text *text, int buttonIndex);
int16 getActiveButton() const {
return _activeButtonIdx;
}
int16 getButtonBoxHeight() const {
return _settings[MenuSettings_ButtonsBoxHeight];
}
int16 getButtonCount() const {
return _settings[MenuSettings_NumberOfButtons];
}
void setTextBankId(TextBankId textBankIndex) {
_settings[MenuSettings_TextBankId] = (int16)textBankIndex;
}
void addButton(TextId textId, int16 state = 0) {
const int16 i = _settings[MenuSettings_NumberOfButtons];
_settings[i * 2 + MenuSettings_FirstButtonState] = state;
_settings[i * 2 + MenuSettings_FirstButton] = (int16)textId;
++_settings[MenuSettings_NumberOfButtons];
}
void addButton(const char *text, int16 state = 0) {
const int16 i = _settings[MenuSettings_NumberOfButtons];
_settings[i * 2 + MenuSettings_FirstButtonState] = state;
// will return the button index
_settings[i * 2 + MenuSettings_FirstButton] = i;
_buttonTexts[i] = text;
++_settings[MenuSettings_NumberOfButtons];
}
};
class Menu {
private:
TwinEEngine *_engine;
/** Hero behaviour menu entity */
BodyData *_behaviourEntity = nullptr;
/** Behaviour menu anim state */
uint _behaviourAnimState[4]; // winTab
/** Behaviour menu anim data pointer */
AnimTimerDataStruct _behaviourAnimData[4];
int32 _inventorySelectedColor = COLOR_BLACK;
int32 _inventorySelectedItem = 0; // currentSelectedObjectInInventory
/** Plasma Effect pointer to file content: RESS.HQR:51 */
uint8 *_plasmaEffectPtr = nullptr;
MenuSettings _giveUpMenuWithSaveState;
MenuSettings _volumeMenuState;
MenuSettings _saveManageMenuState;
MenuSettings _giveUpMenuState;
MenuSettings _mainMenuState;
MenuSettings _newGameMenuState;
MenuSettings _advOptionsMenuState;
MenuSettings _optionsMenuState;
MenuSettings _languageMenuState;
// objectRotation
int16 _itemAngle[NUM_INVENTORY_ITEMS];
/** Behaviour menu move pointer */
RealValue _moveMenu;
/**
* Draws main menu button
* @param buttonId current button identification from menu settings
* @param dialText
* @param hover flag to know if should draw as a hover button or not
*/
void drawButtonGfx(const MenuSettings *menuSettings, const Common::Rect &rect, int32 buttonId, const char *dialText, bool hover);
void plasmaEffectRenderFrame();
/**
* Process the menu button draw
* @param data menu settings array
* @param mode flag to know if should draw as a hover button or not
*/
int16 drawButtons(MenuSettings *menuSettings, bool hover);
/** Used to run the advanced options menu */
int32 advoptionsMenu();
/** Used to run the volume menu */
int32 volumeOptions();
int32 languageMenu();
/** Used to run the save game management menu */
int32 savemanageMenu();
void drawInfoMenu(int16 left, int16 top, int16 width);
Common::Rect calcBehaviourRect(int32 left, int32 top, HeroBehaviourType behaviour) const;
bool isBehaviourHovered(int32 left, int32 top, HeroBehaviourType behaviour) const;
void drawBehaviour(int32 left, int32 top, HeroBehaviourType behaviour, int32 angle, bool cantDrawBox);
void drawListInventory(int32 left, int32 top);
void prepareAndDrawBehaviour(int32 left, int32 top, int32 angle, HeroBehaviourType behaviour); // DrawComportement
void drawBehaviourMenu(int32 left, int32 top, int32 angle); // DrawMenuComportement
Common::Rect calcItemRect(int32 left, int32 top, int32 item, int32 *centerX = nullptr, int32 *centerY = nullptr) const;
// draw the 2d sprite of the item
void drawOneInventory(int32 left, int32 top, int32 item);
void drawSpriteAndString(int32 left, int32 top, const SpriteData &spriteData, const Common::String &str, int32 color = COLOR_GOLD);
public:
Menu(TwinEEngine *engine);
~Menu();
/**
* Process the plasma effect
* @param color plasma effect start color
*/
void processPlasmaEffect(const Common::Rect &rect, int32 color);
void drawHealthBar(int32 left, int32 right, int32 top, int32 barLeftPadding, int32 barHeight);
void drawCloverLeafs(int32 newBoxLeft, int32 boxRight, int32 top);
void drawMagicPointsBar(int32 left, int32 right, int32 top, int32 barLeftPadding, int32 barHeight);
void drawCoins(int32 left, int32 top);
void drawKeys(int32 left, int32 top);
/**
* Draw the rect lines without filling the area
* @param left start width to draw the button
* @param top start height to draw the button
* @param right end width to draw the button
* @param bottom end height to draw the button
*/
void drawRectBorders(int32 left, int32 top, int32 right, int32 bottom, int32 colorLeftTop = COLOR_79, int32 colorRightBottom = COLOR_73);
void drawRectBorders(const Common::Rect &rect, int32 colorLeftTop = COLOR_79, int32 colorRightBottom = COLOR_73);
/**
* Where the main menu options are processed
* @param menuSettings menu settings array with the information to build the menu options
* @return pressed menu button identification
*/
void menuDemo();
int32 doGameMenu(MenuSettings *menuSettings);
bool init();
/** Used to run the main menu */
EngineState run();
/** Used to run the in-game give-up menu */
int32 quitMenu();
void inGameOptionsMenu();
/** Used to run the options menu */
int32 optionsMenu();
/** Process hero behaviour menu */
void processBehaviourMenu(bool behaviourMenu); // MenuComportement
int32 newGameClassicMenu();
/** Process in-game inventory menu */
void inventory();
};
} // namespace TwinE
#endif