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2026-02-02 04:50:13 +01:00

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2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_UTIL_H
#define TOT_UTIL_H
#include "tot/tot.h"
namespace Tot {
extern const int kEnforcedTextAnimDelay;
void showError(int code);
// Delays a specified number of milliseconds.
void delay(uint16 ms);
int engine_start();
void setRGBPalette(int color, int r, int g, int b);
void littText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
void littText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
void euroText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
void euroText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
void biosText(int x, int y, const Common::String &text, byte color);
uint imagesize(int x, int y, int x2, int y2);
void rectangle(int x1, int y1, int x2, int y2, byte color);
void line(uint x1, uint y1, uint x2, uint y2, byte color);
void bar(int x1, int y1, int x2, int y2, byte color);
void putpixel(int x, int y, byte color);
void emptyLoop();
void emptyLoop2();
void changeGameSpeed(Common::Event e);
inline bool odd(int32 i) { return i % 2 != 0; }
int getRandom(int range);
Common::String getObjectName(int idx);
Common::String getActionLineText(int idx);
const char *const *getFullScreenMessagesByCurrentLanguage();
const char *const *getAnimMessagesByCurrentLanguage();
const char *const *getHardcodedTextsByCurrentLanguage();
const int32 *getOffsetsByCurrentLanguage();
void newSecondaryAnimationFrame();
void clearScreenLayer(uint pos);
inline bool isLanguageSpanish() {
return g_engine->_lang == Common::ES_ESP;
}
inline bool isDemo() {
return g_engine->_gameDescription->flags & ADGF_DEMO;
}
} // End of namespace Tot
#endif