/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_UTIL_H #define TOT_UTIL_H #include "tot/tot.h" namespace Tot { extern const int kEnforcedTextAnimDelay; void showError(int code); // Delays a specified number of milliseconds. void delay(uint16 ms); int engine_start(); void setRGBPalette(int color, int r, int g, int b); void littText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart); void littText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart); void euroText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart); void euroText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart); void biosText(int x, int y, const Common::String &text, byte color); uint imagesize(int x, int y, int x2, int y2); void rectangle(int x1, int y1, int x2, int y2, byte color); void line(uint x1, uint y1, uint x2, uint y2, byte color); void bar(int x1, int y1, int x2, int y2, byte color); void putpixel(int x, int y, byte color); void emptyLoop(); void emptyLoop2(); void changeGameSpeed(Common::Event e); inline bool odd(int32 i) { return i % 2 != 0; } int getRandom(int range); Common::String getObjectName(int idx); Common::String getActionLineText(int idx); const char *const *getFullScreenMessagesByCurrentLanguage(); const char *const *getAnimMessagesByCurrentLanguage(); const char *const *getHardcodedTextsByCurrentLanguage(); const int32 *getOffsetsByCurrentLanguage(); void newSecondaryAnimationFrame(); void clearScreenLayer(uint pos); inline bool isLanguageSpanish() { return g_engine->_lang == Common::ES_ESP; } inline bool isDemo() { return g_engine->_gameDescription->flags & ADGF_DEMO; } } // End of namespace Tot #endif