1334 lines
39 KiB
C++
1334 lines
39 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "tot/anims.h"
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#include "tot/chrono.h"
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#include "tot/console.h"
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#include "tot/detection.h"
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#include "tot/debug.h"
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#include "tot/dialog.h"
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#include "tot/events.h"
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#include "tot/sound.h"
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#include "tot/tot.h"
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#include "tot/util.h"
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namespace Tot {
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TotEngine *g_engine;
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TotEngine::TotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Tot") {
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g_engine = this;
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_lang = _gameDescription->language;
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_rooms = nullptr;
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_conversationData = nullptr;
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_sceneObjectsData = nullptr;
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for (uint dir = 0; dir < 4; dir++) {
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for (uint frame = 0; frame < kWalkFrameCount + 30; frame++) {
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_mainCharAnimation.bitmap[dir][frame] = nullptr;
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}
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}
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for (uint dir = 0; dir < 4; dir++) {
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for (uint frame = 0; frame < kWalkFrameCount + 30; frame++) {
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_secondaryAnimation.bitmap[dir][frame] = nullptr;
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}
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}
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 4; j++) {
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_niche[i][j] = 0;
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}
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}
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for (int i = 0; i < 10; i++) {
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for (int j = 0; j < 10; j++) {
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_movementGridForSecondaryAnim[i][j] = 0;
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_mouseGridForSecondaryAnim[i][j] = 0;
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_maskGridSecondaryAnim[i][j] = 0;
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_maskMouseSecondaryAnim[i][j] = 0;
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}
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}
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}
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TotEngine::~TotEngine() {
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clearGame();
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delete _screen;
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delete _graphics;
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delete _sound;
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delete _chrono;
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delete _mouse;
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delete _events;
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}
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uint32 TotEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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Common::String TotEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Error TotEngine::run() {
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// Initialize 320x200 paletted graphics mode
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initGraphics(320, 200);
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ConfMan.registerDefault("introSeen", false);
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//Static initializations
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_screen = new Graphics::Screen();
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_graphics = new GraphicsManager();
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_sound = new SoundManager(_mixer);
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_chrono = new ChronoManager();
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_mouse = new MouseManager();
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_events = new TotEventManager();
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_sound->init();
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syncSoundSettings();
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_graphics->init();
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initVars();
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_isIntroSeen = ConfMan.getBool("introSeen");
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// Set the engine's debugger console
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setDebugger(new TotConsole(this));
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// If a savegame was selected from the launcher, load it
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot != -1)
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(void)loadGameState(saveSlot);
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engineStart();
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return Common::kNoError;
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}
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void TotEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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_sound->syncSoundSettings();
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}
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int TotEngine::engineStart() {
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if (ConfMan.hasKey("save_slot")) {
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return startGame();
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}
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_graphics->clear();
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displayLoading();
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loadCharAnimation();
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loadInventory();
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// The track "SILENT" (a short fanfare) plays at 0 volume in the original code.
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// Not sure if this is intended or a bug... It is called "SILENT", but why play
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// it at all? It can be played at normal volume by uncommenting the playMidi line.
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//_sound->setMidiVolume(0, 0);
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//_sound->playMidi("SILENT", false);
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_mouse->setMouseArea(Common::Rect(0, 0, 305, 185));
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//_sound->playMidi("SILENT", true);
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_graphics->totalFadeOut(0);
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_graphics->clear();
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_graphics->loadPaletteFromFile("DEFAULT");
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initScreenPointers();
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initialLogo();
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_sound->playMidi("INTRODUC", true);
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//_sound->setMidiVolume(3, 3);
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firstIntroduction();
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_mouse->warpMouse(1, _mouse->mouseX, _mouse->mouseY);
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mainMenu(_firstTimeDone);
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if (_startNewGame && !shouldQuit()) {
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newGame();
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} else if (_continueGame && !shouldQuit()) {
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resumeGame();
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}
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return startGame();
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}
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void TotEngine::resumeGame() {
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loadGameState(getMetaEngine()->getAutosaveSlot());
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}
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void TotEngine::processEvents(bool &escapePressed) {
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_events->pollEvent();
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if (_events->_escKeyFl) {
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escapePressed = true;
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} else if (_events->_gameKey == KEY_VOLUME) {
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soundControls();
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g_engine->_events->zeroEvents();
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} else if (_events->_gameKey == KEY_SAVELOAD) {
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if (ConfMan.getBool("originalsaveload"))
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originalSaveLoadScreen();
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else
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openMainMenuDialog();
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g_engine->_events->zeroEvents();
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} else if (_events->_gameKey == KEY_OPEN) {
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_actionCode = 5;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_CLOSE) {
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_actionCode = 6;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_PICKUP) {
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_actionCode = 2;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_TALK) {
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_actionCode = 1;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_LOOKAT) {
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_actionCode = 3;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_USE) {
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_actionCode = 4;
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action();
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_oldGridX = 0;
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_oldGridY = 0;
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} else if (_events->_gameKey == KEY_NONE && _events->_keyPressed) {
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_actionCode = 0; // go to
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action();
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}
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if (_events->_leftMouseButton == 1) {
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_mouse->mouseClickX = _events->_mouseX;
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_mouse->mouseClickY = _events->_mouseY;
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if (_mouse->mouseClickY > 0 && _mouse->mouseClickY < 131) {
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switch (_actionCode) {
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case 0: // go to
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_cpCounter2 = _cpCounter;
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// gets the zone where the character is now standing. Zone is calculated using xframe,yframe plus some adjustments to get the center of the feet
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_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
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if (_currentZone < 10) {
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_xframe2 = _mouse->mouseClickX + 7;
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_yframe2 = _mouse->mouseClickY + 7;
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// obtains the target zone from the clicked coordinates
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_targetZone = _currentRoomData->walkAreasGrid[_xframe2 / kXGridCount][_yframe2 / kYGridCount];
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if (_currentRoomData->code == 21 && _currentRoomData->animationFlag) {
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if ((_targetZone >= 1 && _targetZone <= 5) ||
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(_targetZone >= 9 && _targetZone <= 13) ||
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(_targetZone >= 18 && _targetZone <= 21) ||
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_targetZone == 24 || _targetZone == 25) {
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_targetZone = 7;
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_mouse->mouseClickX = 232;
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_mouse->mouseClickY = 75;
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_xframe2 = _mouse->mouseClickX + 7;
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_yframe2 = _mouse->mouseClickY + 7;
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}
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}
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if (_oldTargetZone != _targetZone || _targetZone < 10) {
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_oldTargetZone = _targetZone;
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// Resets the entire route
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calculateRoute(_currentZone, _targetZone);
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_doorIndex = 0;
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_roomChange = false;
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for (_doorIndex = 0; _doorIndex < 5; _doorIndex++) {
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if (_currentRoomData->doors[_doorIndex].doorcode == _targetZone) {
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if (_currentRoomData->doors[_doorIndex].openclosed == 1) {
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_roomChange = true;
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break;
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} else if ((_currentRoomData->code == 5 && _targetZone == 27) || (_currentRoomData->code == 6 && _targetZone == 21)) {
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;
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} else {
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_trajectorySteps -= 1;
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}
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}
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}
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// Sets xframe2 again due to the substraction when closed doors
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_xframe2 = _trajectorySteps;
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} else
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_xframe2 = 0;
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}
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break;
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case 1: // talk
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_roomChange = false;
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_actionCode = 0;
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talkToSceneObject();
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_cpCounter2 = _cpCounter;
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break;
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case 2: // pick up
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_roomChange = false;
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_actionCode = 0;
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pickupScreenObject();
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_cpCounter = _cpCounter2;
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break;
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case 3: // look at
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_roomChange = false;
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_destinationX = _mouse->getClickCoordsWithinGrid().x;
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_destinationY = _mouse->getClickCoordsWithinGrid().y;
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if (_currentRoomData->screenObjectIndex[_currentRoomData->mouseGrid[_destinationX][_destinationY]]->fileIndex > 0) {
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goToObject(
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_currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount],
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_currentRoomData->walkAreasGrid[_destinationX][_destinationY]);
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if (_currentRoomData->screenObjectIndex[_currentRoomData->mouseGrid[_destinationX][_destinationY]]->fileIndex == 562)
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switch (_currentRoomData->code) {
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case 20:
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if (_niche[0][_niche[0][3]] > 0)
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readObject(_niche[0][_niche[0][3]]);
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else
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readObject(562);
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break;
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case 24:
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if (_niche[1][_niche[1][3]] > 0)
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readObject(_niche[1][_niche[1][3]]);
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else
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readObject(562);
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break;
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}
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else
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readObject(_currentRoomData->screenObjectIndex[_currentRoomData->mouseGrid[_destinationX][_destinationY]]->fileIndex);
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if (_curObject->lookAtTextRef > 0)
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drawText(_curObject->lookAtTextRef);
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_actionCode = 0;
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}
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break;
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case 4: // use
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_roomChange = false;
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_actionCode = 0;
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useScreenObject();
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_cpCounter = _cpCounter2;
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break;
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case 5: // open
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_roomChange = false;
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_actionCode = 0;
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openScreenObject();
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break;
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case 6: { // close
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_roomChange = false;
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_actionCode = 0;
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closeScreenObject();
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_cpCounter = _cpCounter2;
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} break;
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}
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} else if (_mouse->mouseClickY > 148 && _mouse->mouseClickY < 158) {
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if (_mouse->mouseClickX >= 3 && _mouse->mouseClickX <= 53) {
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_actionCode = 1;
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action();
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} else if (_mouse->mouseClickX >= 58 && _mouse->mouseClickX <= 103) {
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_actionCode = 2;
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action();
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} else if (_mouse->mouseClickX >= 108 && _mouse->mouseClickX <= 153) {
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_actionCode = 3;
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action();
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} else if (_mouse->mouseClickX >= 158 && _mouse->mouseClickX <= 198) {
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_actionCode = 4;
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action();
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} else if (_mouse->mouseClickX >= 203 && _mouse->mouseClickX <= 248) {
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_actionCode = 5;
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action();
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} else if (_mouse->mouseClickX >= 253 && _mouse->mouseClickX <= 311) {
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_actionCode = 6;
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action();
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} else {
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_actionCode = 0;
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action();
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_cpCounter2 = _cpCounter;
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}
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} else if (_mouse->mouseClickY > 166 && _mouse->mouseClickY < 199) {
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if (_mouse->mouseClickX >= 3 && _mouse->mouseClickX <= 19) {
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drawInventory(0, 33);
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} else if (_mouse->mouseClickX >= 26 && _mouse->mouseClickX <= 65) {
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handleAction(_inventoryPosition);
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} else if (_mouse->mouseClickX >= 70 && _mouse->mouseClickX <= 108) {
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handleAction(_inventoryPosition + 1);
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} else if (_mouse->mouseClickX >= 113 && _mouse->mouseClickX <= 151) {
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handleAction(_inventoryPosition + 2);
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} else if (_mouse->mouseClickX >= 156 && _mouse->mouseClickX <= 194) {
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handleAction(_inventoryPosition + 3);
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} else if (_mouse->mouseClickX >= 199 && _mouse->mouseClickX <= 237) {
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handleAction(_inventoryPosition + 4);
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} else if (_mouse->mouseClickX >= 242 && _mouse->mouseClickX <= 280) {
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handleAction(_inventoryPosition + 5);
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} else if (_mouse->mouseClickX >= 290 && _mouse->mouseClickX <= 311) {
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drawInventory(1, 33);
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} else {
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_actionCode = 0;
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action();
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}
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}
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} else if (_events->_rightMouseButton) {
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_mouse->mouseClickX = _events->_mouseX;
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_mouse->mouseClickY = _events->_mouseY;
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Common::Point p = _mouse->getClickCoordsWithinGrid();
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_destinationX = p.x;
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_destinationY = p.y;
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_cpCounter2 = _cpCounter;
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if (_destinationY < 28) {
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RoomObjectListEntry obj = *_currentRoomData->screenObjectIndex[_currentRoomData->mouseGrid[_destinationX][_destinationY]];
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if (obj.fileIndex > 0) {
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drawLookAtItem(obj);
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goToObject(_currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount], _currentRoomData->walkAreasGrid[_destinationX][_destinationY]);
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if (obj.fileIndex == 562)
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switch (_currentRoomData->code) {
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case 20:
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if (_niche[0][_niche[0][3]] > 0)
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readObject(_niche[0][_niche[0][3]]);
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else
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readObject(562);
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break;
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case 24:
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if (_niche[1][_niche[1][3]] > 0)
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readObject(_niche[1][_niche[1][3]]);
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else
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readObject(562);
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break;
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}
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else
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readObject(obj.fileIndex);
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if (_curObject->lookAtTextRef > 0)
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drawText(_curObject->lookAtTextRef);
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_actionCode = 0;
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}
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}
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}
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}
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int TotEngine::startGame() {
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if (shouldQuit()) {
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return 0;
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}
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_sound->fadeOutMusic();
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switch (_gamePart) {
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case 1:
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_sound->playMidi("PRIMERA", true);
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break;
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case 2:
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_sound->playMidi("SEGUNDA", true);
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break;
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}
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_cpCounter2 = _cpCounter;
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_sound->fadeInMusic();
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_inGame = true;
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while (!_shouldQuitGame && !shouldQuit()) {
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bool escapePressed = false;
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_chrono->updateChrono();
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_mouse->animateMouseIfNeeded();
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processEvents(escapePressed);
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checkMouseGrid();
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advanceAnimations(false, true);
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if(shouldQuit()) break;
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// Scene changes
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if (_xframe2 == 0 && _roomChange) {
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changeRoom();
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}
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if (escapePressed && _xframe2 == 0) {
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clearAnimation();
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clearScreenLayers();
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_cpCounter2 = _cpCounter;
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_startNewGame = false;
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_continueGame = false;
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saveAutosaveIfEnabled();
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_graphics->totalFadeOut(0);
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_sound->fadeOutMusic();
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_graphics->clear();
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_sound->playMidi("INTRODUC", true);
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_sound->fadeInMusic();
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mainMenu(true);
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if (_startNewGame && !shouldQuit()) {
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newGame();
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} else if (_continueGame && !shouldQuit())
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resumeGame();
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else {
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_isSavingDisabled = true;
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openMainMenuDialog();
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_cpCounter = _cpCounter2;
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_isSavingDisabled = false;
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}
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_sound->fadeOutMusic();
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switch (_gamePart) {
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case 1:
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_sound->playMidi("PRIMERA", true);
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break;
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case 2:
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_sound->playMidi("SEGUNDA", true);
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break;
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}
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_sound->fadeInMusic();
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}
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switch (_gamePart) {
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case 1:
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if (_list1Complete && _list2Complete) {
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if (!isDemo()) {
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_list1Complete = false;
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_list2Complete = false;
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_cpCounter = _cpCounter2;
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_gamePart = 2;
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_iframe = 0;
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freeInventory();
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clearAnimation();
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clearScreenLayers();
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_mouse->hide();
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_graphics->partialFadeOut(234);
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_sound->fadeOutMusic();
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_sound->playMidi("CREDITOS", true);
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_sound->fadeInMusic();
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if (_cpCounter2 > 43)
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showError(274);
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sacrificeScene();
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_graphics->clear();
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loadInventory();
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_graphics->loadPaletteFromFile("SEGUNDA");
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_currentTrajectoryIndex = 0;
|
|
_characterPosX = 160;
|
|
_characterPosY = 60;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
loadScreenData(20);
|
|
_sound->fadeOutMusic();
|
|
_sound->playMidi("SEGUNDA", true);
|
|
_sound->fadeInMusic();
|
|
_graphics->sceneTransition(false, _sceneBackground, 1);
|
|
drawInventoryMask();
|
|
_inventoryPosition = 0;
|
|
drawInventory();
|
|
_mouse->show();
|
|
copyProtection();
|
|
_firstTimeTopicA[8] = true;
|
|
_oldGridX = 0;
|
|
_oldGridY = 0;
|
|
checkMouseGrid();
|
|
} else {
|
|
_shouldQuitGame = true;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Debug graphics
|
|
{
|
|
// _graphics->euroText(Common::String::format("Room: %d", currentRoomNumber), 0, 0, 220, Graphics::kTextAlignLeft);
|
|
// _mouseManager->printPos(xraton, yraton, 220, 0);
|
|
// printPos(characterPosX, characterPosY, 220, 10, "CharPos");
|
|
if (_showMouseGrid) {
|
|
drawMouseGrid(_currentRoomData);
|
|
}
|
|
if (_showScreenGrid) {
|
|
drawScreenGrid(_currentRoomData);
|
|
}
|
|
if (_showGameGrid) {
|
|
drawGrid();
|
|
}
|
|
|
|
if (_drawObjectAreas) {
|
|
for (int i = 0; i < kDepthLevelCount; i++) {
|
|
if (_screenLayers[i] != nullptr) {
|
|
if (true) {
|
|
// debug
|
|
uint16 w = READ_LE_UINT16(_screenLayers[i]);
|
|
uint16 h = READ_LE_UINT16(_screenLayers[i] + 2);
|
|
Common::Rect r = Common::Rect(_depthMap[i].posx, _depthMap[i].posy, _depthMap[i].posx + w, _depthMap[i].posy + h);
|
|
drawRect(180, _depthMap[i].posx, _depthMap[i].posy, _depthMap[i].posx + w, _depthMap[i].posy + h);
|
|
|
|
littText(r.left, r.top, Common::String().format("%d", i), 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_screen->update();
|
|
g_system->delayMillis(10);
|
|
}
|
|
_mouse->hide();
|
|
if (!shouldQuit() && !isDemo()) {
|
|
ending();
|
|
}
|
|
Common::String photoFileName;
|
|
if (!shouldQuit()) {
|
|
obtainName(photoFileName);
|
|
}
|
|
if (!shouldQuit()) {
|
|
generateDiploma(photoFileName);
|
|
}
|
|
if (!shouldQuit() && !isDemo()) {
|
|
credits();
|
|
}
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
void TotEngine::newGame() {
|
|
_saveAllowed = true;
|
|
_mouse->hide();
|
|
obtainName(_characterName);
|
|
if (!shouldQuit()) {
|
|
_graphics->totalFadeOut(0);
|
|
_graphics->clear();
|
|
displayLoading();
|
|
freeInventory();
|
|
resetGameState();
|
|
loadInventory();
|
|
_inGame = true;
|
|
for (int i = 0; i < kInventoryIconCount; i++) {
|
|
_inventory[i].bitmapIndex = 34;
|
|
_inventory[i].code = 0;
|
|
_inventory[i].objectName = getObjectName(10);
|
|
}
|
|
readConversationFile();
|
|
initializeScreenFile();
|
|
initializeObjectFile();
|
|
_graphics->loadPaletteFromFile("DEFAULT");
|
|
loadScreenData(1);
|
|
_graphics->sceneTransition(false, _sceneBackground, 13);
|
|
drawInventoryMask();
|
|
_inventoryPosition = 0;
|
|
drawInventory();
|
|
_iframe = 0;
|
|
_mouse->show();
|
|
}
|
|
}
|
|
|
|
void TotEngine::changeRoom() {
|
|
_roomChange = false;
|
|
_cpCounter = _cpCounter2;
|
|
setRoomTrajectories(_secondaryAnimHeight, _secondaryAnimWidth, RESTORE);
|
|
saveRoomData(_currentRoomData, _rooms);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
|
|
if (_currentRoomData->doors[_doorIndex].nextScene != 255) {
|
|
clearAnimation();
|
|
clearScreenLayers();
|
|
}
|
|
switch (_currentRoomData->doors[_doorIndex].nextScene) {
|
|
case 2: {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_sound->stopVoc();
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
if (_cpCounter > 89)
|
|
showError(274);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
if (_isTVOn)
|
|
_sound->autoPlayVoc("PARASITO", 355778, 20129);
|
|
else
|
|
loadTV();
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_cpCounter = _cpCounter2;
|
|
_mouse->show();
|
|
} break;
|
|
case 5: {
|
|
if (_currentRoomData->code != 6) {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY + 15;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_sound->stopVoc();
|
|
_sound->autoPlayVoc("CALDERA", 6433, 15386);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, 0);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
} else {
|
|
_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
|
|
_targetZone = 21;
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, 0);
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, true, 22, -2);
|
|
_mouse->show();
|
|
}
|
|
} break;
|
|
case 6: {
|
|
_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
|
|
_targetZone = 27;
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, false, 22, 2);
|
|
_mouse->show();
|
|
} break;
|
|
case 9: {
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
if (getRandom(2) == 0) copyProtection();
|
|
} break;
|
|
case 12: {
|
|
if (_currentRoomData->code != 13) {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
} else {
|
|
_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, false, 64, 0);
|
|
_mouse->show();
|
|
}
|
|
} break;
|
|
case 13: {
|
|
switch (_currentRoomData->code) {
|
|
case 12: {
|
|
_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, true, 64, 0);
|
|
_mouse->show();
|
|
} break;
|
|
case 14: {
|
|
_currentZone = _currentRoomData->walkAreasGrid[(_characterPosX + kCharacterCorrectionX) / kXGridCount][(_characterPosY + kCharacerCorrectionY) / kYGridCount];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, false, 56, 0);
|
|
_mouse->show();
|
|
} break;
|
|
}
|
|
} break;
|
|
case 14: {
|
|
if (_currentRoomData->code != 13) {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
} else {
|
|
_currentZone = _currentRoomData->walkAreasGrid[((_characterPosX + kCharacterCorrectionX) / kXGridCount)][((_characterPosY + kCharacerCorrectionY) / kYGridCount)];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, true, 56, 0);
|
|
_mouse->show();
|
|
}
|
|
} break;
|
|
case 17: {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_sound->stopVoc();
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
if (_bookTopic[0] == true && _currentRoomData->animationFlag == true)
|
|
disableSecondAnimation();
|
|
if (_cpCounter > 89)
|
|
showError(274);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_cpCounter = _cpCounter2;
|
|
_mouse->show();
|
|
} break;
|
|
case 18: {
|
|
if (_currentRoomData->code != 19) {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
} else {
|
|
|
|
_currentZone = _currentRoomData->walkAreasGrid[((_characterPosX + kCharacterCorrectionX) / kXGridCount)][((_characterPosY + kCharacerCorrectionY) / kYGridCount)];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, true, 131, -1);
|
|
_mouse->show();
|
|
}
|
|
} break;
|
|
case 19: {
|
|
if (_currentRoomData->code != 18) {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_mouse->show();
|
|
} else {
|
|
_currentZone = _currentRoomData->walkAreasGrid[((_characterPosX + kCharacterCorrectionX) / kXGridCount)][((_characterPosY + kCharacerCorrectionY) / kYGridCount)];
|
|
goToObject(_currentZone, _targetZone);
|
|
_mouse->hide();
|
|
loadScrollData(_currentRoomData->doors[_doorIndex].nextScene, false, 131, 1);
|
|
_mouse->show();
|
|
}
|
|
} break;
|
|
case 20: {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_sound->stopVoc();
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
switch (_niche[0][_niche[0][3]]) {
|
|
case 0:
|
|
_currentRoomData->screenObjectIndex[9]->objectName = getObjectName(4);
|
|
break;
|
|
case 561:
|
|
_currentRoomData->screenObjectIndex[9]->objectName = getObjectName(5);
|
|
break;
|
|
case 563:
|
|
_currentRoomData->screenObjectIndex[9]->objectName = getObjectName(6);
|
|
break;
|
|
case 615:
|
|
_currentRoomData->screenObjectIndex[9]->objectName = getObjectName(7);
|
|
break;
|
|
}
|
|
if (_cpCounter > 89)
|
|
showError(274);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
if (_currentRoomData->code == 4)
|
|
_sound->loadVoc("GOTA", 140972, 1029);
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_cpCounter = _cpCounter2;
|
|
_mouse->show();
|
|
} break;
|
|
case 24: {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_sound->stopVoc();
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
switch (_niche[1][_niche[1][3]]) {
|
|
case 0:
|
|
_currentRoomData->screenObjectIndex[8]->objectName = getObjectName(4);
|
|
break;
|
|
case 561:
|
|
_currentRoomData->screenObjectIndex[8]->objectName = getObjectName(5);
|
|
break;
|
|
case 615:
|
|
_currentRoomData->screenObjectIndex[8]->objectName = getObjectName(7);
|
|
break;
|
|
case 622:
|
|
_currentRoomData->screenObjectIndex[8]->objectName = getObjectName(8);
|
|
break;
|
|
case 623:
|
|
_currentRoomData->screenObjectIndex[8]->objectName = getObjectName(9);
|
|
break;
|
|
}
|
|
if (_cpCounter > 89)
|
|
showError(274);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
if (_isTrapSet) {
|
|
_currentRoomData->animationFlag = true;
|
|
loadAnimation(_currentRoomData->animationName);
|
|
_iframe2 = 0;
|
|
_currentSecondaryTrajectoryIndex = 1;
|
|
_currentRoomData->secondaryAnimTrajectory[_currentSecondaryTrajectoryIndex - 1].x = 214 - 15;
|
|
_currentRoomData->secondaryAnimTrajectory[_currentSecondaryTrajectoryIndex - 1].y = 115 - 42;
|
|
_secondaryAnimation.dir = _currentRoomData->secondaryAnimDirections[_currentSecondaryTrajectoryIndex - 1];
|
|
_secondaryAnimation.posx = _currentRoomData->secondaryAnimTrajectory[_currentSecondaryTrajectoryIndex - 1].x;
|
|
_secondaryAnimation.posy = _currentRoomData->secondaryAnimTrajectory[_currentSecondaryTrajectoryIndex - 1].y;
|
|
_secondaryAnimation.depth = 14;
|
|
|
|
for (int i = 0; i < _maxXGrid; i++)
|
|
for (int j = 0; j < _maxYGrid; j++) {
|
|
if (_maskGridSecondaryAnim[i][j] > 0) {
|
|
_currentRoomData->walkAreasGrid[_oldposx + i][_oldposy + j] = _maskGridSecondaryAnim[i][j];
|
|
}
|
|
if (_maskMouseSecondaryAnim[i][j] > 0)
|
|
_currentRoomData->mouseGrid[_oldposx + i][_oldposy + j] = _maskMouseSecondaryAnim[i][j];
|
|
}
|
|
assembleScreen();
|
|
}
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
if ((_isRedDevilCaptured == false) && (_isTrapSet == false))
|
|
runaroundRed();
|
|
_cpCounter = _cpCounter2;
|
|
_mouse->show();
|
|
} break;
|
|
case 255:
|
|
wcScene();
|
|
break;
|
|
default: {
|
|
_iframe = 0;
|
|
_currentTrajectoryIndex = 0;
|
|
_characterPosX = _currentRoomData->doors[_doorIndex].exitPosX - kCharacterCorrectionX;
|
|
_characterPosY = _currentRoomData->doors[_doorIndex].exitPosY - kCharacerCorrectionY;
|
|
_trajectory[_currentTrajectoryIndex].x = _characterPosX;
|
|
_trajectory[_currentTrajectoryIndex].y = _characterPosY;
|
|
|
|
_mouse->hide();
|
|
_graphics->sceneTransition(true, nullptr);
|
|
_sound->stopVoc();
|
|
loadScreenData(_currentRoomData->doors[_doorIndex].nextScene);
|
|
if (_cpCounter > 89)
|
|
showError(274);
|
|
_sound->setSfxVolume(_sound->_leftSfxVol, _sound->_rightSfxVol);
|
|
switch (_currentRoomData->code) {
|
|
case 4:
|
|
_sound->loadVoc("GOTA", 140972, 1029);
|
|
break;
|
|
case 23:
|
|
_sound->autoPlayVoc("FUENTE", 0, 0);
|
|
break;
|
|
}
|
|
_graphics->sceneTransition(false, _sceneBackground);
|
|
_cpCounter = _cpCounter2;
|
|
_mouse->show();
|
|
}
|
|
}
|
|
|
|
if (_currentRoomData->doors[_doorIndex].nextScene != 255) {
|
|
_oldGridX = 0;
|
|
_oldGridY = 0;
|
|
checkMouseGrid();
|
|
}
|
|
_oldTargetZone = 0;
|
|
}
|
|
|
|
/**
|
|
* Originally the Room file contains 8 copies of each room, one for every save plus the baseline (which is 0).
|
|
* To put this into memory we need to get the baseline of each room and then put them continuously in a byte stream.addr
|
|
* Whenever the game access a room instead of accessing the room for the autosave or the current save,
|
|
* we assume only one room register is there.
|
|
*
|
|
* To save a game we merely copy the entire stream into the save.
|
|
*/
|
|
void TotEngine::initializeScreenFile() {
|
|
|
|
Common::File roomFile;
|
|
if (!roomFile.open(Common::Path("PANTALLA.DAT"))) {
|
|
showError(320);
|
|
}
|
|
|
|
int64 fileSize = roomFile.size();
|
|
delete (_rooms);
|
|
|
|
byte *roomData = (byte *)malloc(kRoomRegSize * 32);
|
|
int roomCount = 0;
|
|
|
|
while (!roomFile.eos()) {
|
|
if (fileSize - roomFile.pos() >= kRoomRegSize) {
|
|
roomFile.read(roomData + kRoomRegSize * roomCount, kRoomRegSize);
|
|
// This one doesn't work for some reason:
|
|
// rooms->writeStream(roomFile.readStream(roomRegSize), roomRegSize);
|
|
roomFile.skip(kRoomRegSize * 7);
|
|
roomCount++;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
_rooms = new Common::MemorySeekableReadWriteStream(roomData, kRoomRegSize * roomCount, DisposeAfterUse::NO);
|
|
roomFile.close();
|
|
}
|
|
|
|
void TotEngine::resetGameState() {
|
|
_characterPosX = 160;
|
|
_characterPosY = 80;
|
|
_iframe = 0;
|
|
_trajectory[0].x = _characterPosX;
|
|
_trajectory[0].y = _characterPosY;
|
|
_xframe2 = 0;
|
|
_yframe2 = 1;
|
|
_currentZone = 1;
|
|
_targetZone = 1;
|
|
_oldTargetZone = 0;
|
|
_charFacingDirection = 1;
|
|
for (int i = 0; i < 9; i++) {
|
|
_firstTimeTopicA[i] = true;
|
|
_firstTimeTopicB[i] = false;
|
|
_firstTimeTopicC[i] = false;
|
|
_bookTopic[i] = false;
|
|
_mintTopic[i] = false;
|
|
}
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
_caves[i] = false;
|
|
}
|
|
|
|
_isSecondaryAnimationEnabled = false;
|
|
_mainCharAnimation.depth = 0;
|
|
|
|
_isDrawingEnabled = true;
|
|
_isSavingDisabled = false;
|
|
_startNewGame = false;
|
|
_shouldQuitGame = false;
|
|
_obtainedList1 = false;
|
|
_obtainedList2 = false;
|
|
|
|
_list1Complete = false;
|
|
_list2Complete = false;
|
|
|
|
_graphics->_paletteAnimFrame = 0;
|
|
_gamePart = 1;
|
|
|
|
_isVasePlaced = false;
|
|
_isScytheTaken = false;
|
|
_isTridentTaken = false;
|
|
_isPottersWheelDelivered = false;
|
|
_isMudDelivered = false;
|
|
_isSealRemoved = false;
|
|
|
|
_isGreenDevilDelivered = false;
|
|
_isRedDevilCaptured = false;
|
|
_isCupboardOpen = false;
|
|
_isChestOpen = false;
|
|
|
|
_isTVOn = false;
|
|
_isTrapSet = false;
|
|
_graphics->_palAnimStep = 0;
|
|
|
|
_niche[0][0] = 563;
|
|
_niche[0][1] = 561;
|
|
_niche[0][2] = 0;
|
|
_niche[0][3] = 2;
|
|
|
|
_niche[1][0] = 615;
|
|
_niche[1][1] = 622;
|
|
_niche[1][2] = 623;
|
|
_niche[1][3] = 0;
|
|
|
|
_currentTrajectoryIndex = 0;
|
|
_inventoryPosition = 0;
|
|
}
|
|
|
|
void TotEngine::initVars() {
|
|
_isLoadingFromLauncher = false;
|
|
_decryptionKey = "23313212133122121312132132312312122132322131221322222112121"
|
|
"32121121212112111212112333131232323213222132123211213221231"
|
|
"32132213232333333213132132132322113212132121322123121232332"
|
|
"23123221322213233221112312231221233232122332211112233122321"
|
|
"222312211322312223";
|
|
|
|
|
|
for(int i = 0; i < kNumScreenOverlays; i++) {
|
|
_screenLayers[i] = nullptr;
|
|
}
|
|
|
|
for(int i = 0; i < kInventoryIconCount; i++) {
|
|
_inventoryIconBitmaps[i] = nullptr;
|
|
}
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
for(int j = 0; j < kWalkFrameCount + 30; j++) {
|
|
_mainCharAnimation.bitmap[i][j] = nullptr;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < kSecAnimationFrameCount; j++) {
|
|
_secondaryAnimation.bitmap[i][j] = nullptr;
|
|
}
|
|
}
|
|
|
|
_curSecondaryAnimationFrame = nullptr;
|
|
_characterDirtyRect = nullptr;
|
|
|
|
resetGameState();
|
|
_chrono->_gameTick = false;
|
|
for (int i = 0; i < kNumScreenOverlays; i++) {
|
|
_screenLayers[i] = nullptr;
|
|
}
|
|
_firstList[0] = 222;
|
|
_firstList[1] = 295;
|
|
_firstList[2] = 402;
|
|
_firstList[3] = 223;
|
|
_firstList[4] = 521;
|
|
|
|
_secondList[0] = 221;
|
|
_secondList[1] = 423;
|
|
_secondList[2] = 308;
|
|
_secondList[3] = 362;
|
|
_secondList[4] = 537;
|
|
_cpCounter = 0;
|
|
_cpCounter2 = 0;
|
|
_continueGame = true;
|
|
_firstTimeDone = false;
|
|
_isIntroSeen = false;
|
|
_inGame = false;
|
|
|
|
_sceneBackground = nullptr;
|
|
_backgroundCopy = nullptr;
|
|
_conversationData = nullptr;
|
|
_rooms = nullptr;
|
|
_sceneObjectsData = nullptr;
|
|
}
|
|
|
|
void TotEngine::clearVars() {
|
|
if (_sceneBackground != nullptr) {
|
|
free(_sceneBackground);
|
|
}
|
|
|
|
if (_backgroundCopy != nullptr) {
|
|
free(_backgroundCopy);
|
|
}
|
|
if (_conversationData != nullptr) {
|
|
delete _conversationData;
|
|
}
|
|
if (_rooms != nullptr) {
|
|
delete _rooms;
|
|
}
|
|
if (_sceneObjectsData != nullptr) {
|
|
delete _sceneObjectsData;
|
|
}
|
|
|
|
if(_curObject != nullptr) {
|
|
delete _curObject;
|
|
_curObject = nullptr;
|
|
}
|
|
|
|
if (_currentRoomData) {
|
|
delete _currentRoomData;
|
|
}
|
|
|
|
clearScreenLayers();
|
|
|
|
for (int i = 0; i < kInventoryIconCount; i++) {
|
|
if (_inventoryIconBitmaps[i] != nullptr) {
|
|
free(_inventoryIconBitmaps[i]);
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < kWalkFrameCount + 30; j++) {
|
|
if (_mainCharAnimation.bitmap[i][j] != nullptr) {
|
|
free(_mainCharAnimation.bitmap[i][j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(_curSecondaryAnimationFrame != nullptr) {
|
|
free(_curSecondaryAnimationFrame);
|
|
}
|
|
|
|
for (int i = 0; i < _secondaryAnimDirCount; i++) {
|
|
for (int j = 0; j < _secondaryAnimationFrameCount; j++) {
|
|
if (_secondaryAnimation.bitmap[i][j] != nullptr) {
|
|
free(_secondaryAnimation.bitmap[i][j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TotEngine::mainMenu(bool fade) {
|
|
bool bar = false;
|
|
bool validOption = false;
|
|
_sound->stopVoc();
|
|
|
|
int32 offset = getOffsetsByCurrentLanguage()[1];
|
|
_mouse->hide();
|
|
if (fade)
|
|
drawFlc(0, 0, offset, 0, 9, 0, true, false, false, bar);
|
|
else
|
|
drawFlc(0, 0, offset, 0, 9, 0, false, false, false, bar);
|
|
|
|
if (_cpCounter2 > 10)
|
|
showError(274);
|
|
_mouse->mouseX = 160;
|
|
_mouse->mouseY = 95;
|
|
_mouse->mouseMaskIndex = 1;
|
|
_mouse->warpMouse(_mouse->mouseMaskIndex, _mouse->mouseX, _mouse->mouseY);
|
|
_mouse->show();
|
|
do {
|
|
_chrono->updateChrono();
|
|
_mouse->animateMouseIfNeeded();
|
|
_events->pollEvent();
|
|
|
|
if (_events->_escKeyFl) {
|
|
exitToDOS();
|
|
}
|
|
if (_events->_leftMouseButton) {
|
|
uint x = _events->_mouseX + 7;
|
|
uint y = _events->_mouseY + 7;
|
|
if (y > 105 && y < 120) {
|
|
if (x > 46 && x < 145) {
|
|
_startNewGame = true;
|
|
_continueGame = false;
|
|
validOption = true;
|
|
} else if (x > 173 && x < 267) {
|
|
credits();
|
|
if (!g_engine->shouldQuit()) {
|
|
drawFlc(0, 0, offset, 0, 9, 0, true, false, false, bar);
|
|
}
|
|
}
|
|
} else if (y > 140 && y < 155) {
|
|
if (x > 173 && x < 292) {
|
|
_graphics->totalFadeOut(0);
|
|
_screen->clear();
|
|
introduction();
|
|
if (!g_engine->shouldQuit()) {
|
|
drawFlc(0, 0, offset, 0, 9, 0, true, false, false, bar);
|
|
}
|
|
} else if (x >= 18 && x <= 145) {
|
|
_isSavingDisabled = true;
|
|
if (ConfMan.getBool("originalsaveload")) {
|
|
originalSaveLoadScreen();
|
|
validOption = true;
|
|
} else {
|
|
bool result = loadGameDialog();
|
|
if (result) {
|
|
validOption = true;
|
|
}
|
|
}
|
|
_startNewGame = false;
|
|
_continueGame = false;
|
|
_isSavingDisabled = false;
|
|
}
|
|
} else if (y > 174 && y < 190) {
|
|
if (x > 20 && x < 145) {
|
|
_startNewGame = false;
|
|
validOption = true;
|
|
_continueGame = true;
|
|
} else if (x > 173 && x < 288) {
|
|
exitToDOS();
|
|
}
|
|
}
|
|
}
|
|
_screen->update();
|
|
g_system->delayMillis(10);
|
|
} while (!validOption && !shouldQuit());
|
|
}
|
|
|
|
void exitGame() {
|
|
g_engine->_graphics->clear();
|
|
g_engine->quitGame();
|
|
}
|
|
|
|
void TotEngine::clearGame() {
|
|
resetGameState();
|
|
clearVars();
|
|
}
|
|
|
|
void TotEngine::exitToDOS() {
|
|
uint oldMousePosX, oldMousePosY, dialogSize;
|
|
byte oldMouseMask;
|
|
char exitChar;
|
|
|
|
oldMousePosX = _mouse->mouseX;
|
|
oldMousePosY = _mouse->mouseY;
|
|
oldMouseMask = _mouse->mouseMaskIndex;
|
|
_mouse->hide();
|
|
dialogSize = imagesize(58, 48, 262, 120);
|
|
byte *dialogBackground = (byte *)malloc(dialogSize);
|
|
_graphics->getImg(58, 48, 262, 120, dialogBackground);
|
|
|
|
drawMenu(7);
|
|
_mouse->mouseX = 160;
|
|
_mouse->mouseY = 90;
|
|
_mouse->mouseMaskIndex = 1;
|
|
|
|
_mouse->setMouseArea(Common::Rect(115, 80, 190, 100));
|
|
_mouse->warpMouse(_mouse->mouseMaskIndex, _mouse->mouseX, _mouse->mouseY);
|
|
exitChar = '@';
|
|
do {
|
|
_chrono->updateChrono();
|
|
_mouse->animateMouseIfNeeded();
|
|
_events->pollEvent();
|
|
if (_events->_escKeyFl) {
|
|
exitChar = '\33';
|
|
} else if (_events->_gameKey == KEY_YES) {
|
|
exitGame();
|
|
} else if (_events->_gameKey == KEY_NO) {
|
|
exitChar = '\33';
|
|
}
|
|
else if (_events->_leftMouseButton) {
|
|
uint x = g_engine->_mouse->mouseClickX;
|
|
if (x < 145) {
|
|
exitGame();
|
|
} else if (x > 160) {
|
|
exitChar = '\33';
|
|
}
|
|
}
|
|
_screen->update();
|
|
} while (exitChar != '\33' && !shouldQuit());
|
|
if (shouldQuit()) {
|
|
free(dialogBackground);
|
|
return;
|
|
}
|
|
_graphics->putImg(58, 48, dialogBackground);
|
|
_mouse->mouseX = oldMousePosX;
|
|
_mouse->mouseY = oldMousePosY;
|
|
_mouse->mouseMaskIndex = oldMouseMask;
|
|
_mouse->show();
|
|
free(dialogBackground);
|
|
_mouse->setMouseArea(Common::Rect(0, 0, 305, 185));
|
|
}
|
|
|
|
} // End of namespace Tot
|