52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_CHRONO_H
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#define TOT_CHRONO_H
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#include "common/scummsys.h"
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namespace Tot {
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// const int kTickMs = 20;
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const int kTickMs = 50;
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const int kHalfTickMultiplier = 2;
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const int kFrameEffectMs = 10;
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class ChronoManager {
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private:
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uint32 _lastTick = 0;
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byte _tickCount = 0;
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byte _speedMultiplier = 1;
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public:
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ChronoManager();
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~ChronoManager();
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void updateChrono();
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void delay(uint32 ms);
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void changeSpeed();
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bool _gameTick = false;
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bool _gameTickHalfSpeed = false;
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};
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} // End of namespace Tot
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#endif
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