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2026-02-02 04:50:13 +01:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_CHRONO_H
#define TOT_CHRONO_H
#include "common/scummsys.h"
namespace Tot {
// const int kTickMs = 20;
const int kTickMs = 50;
const int kHalfTickMultiplier = 2;
const int kFrameEffectMs = 10;
class ChronoManager {
private:
uint32 _lastTick = 0;
byte _tickCount = 0;
byte _speedMultiplier = 1;
public:
ChronoManager();
~ChronoManager();
void updateChrono();
void delay(uint32 ms);
void changeSpeed();
bool _gameTick = false;
bool _gameTickHalfSpeed = false;
};
} // End of namespace Tot
#endif