/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_CHRONO_H #define TOT_CHRONO_H #include "common/scummsys.h" namespace Tot { // const int kTickMs = 20; const int kTickMs = 50; const int kHalfTickMultiplier = 2; const int kFrameEffectMs = 10; class ChronoManager { private: uint32 _lastTick = 0; byte _tickCount = 0; byte _speedMultiplier = 1; public: ChronoManager(); ~ChronoManager(); void updateChrono(); void delay(uint32 ms); void changeSpeed(); bool _gameTick = false; bool _gameTickHalfSpeed = false; }; } // End of namespace Tot #endif