59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_ANIMS_H
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#define TOT_ANIMS_H
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#include "common/scummsys.h"
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namespace Tot {
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void drawFlc(uint x, uint y, int32 offset, uint loop,
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byte speed, byte eventNumber, bool fullPalette, bool isSkipAllowed,
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bool limitPaletteTo200, bool &exitAnim);
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/**
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* Header of an Autodesk Animator FLIC file.
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*/
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struct FliHeader {
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int32 size; // file size
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uint magic, // format id
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frames, // number of animation frames
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width, // anim width
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height, // anim height
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depth, // 8 bits per pixel
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flags;
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int32 speed; // time delay between frames
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uint reserved1; // all set to zero
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int32 created; // creation date in DOS format
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byte creator[3]; // serial of creator program
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int32 updated; // update date in DOS format
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byte updator[3]; // serial of updating program
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uint aspectx, // aspect ratio
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aspecty; // aspect ratio
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uint reserved2[19]; // all zeroes
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int32 ofsframe1, // Offset to frame 1 (FLC only)
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ofsframe2; // Offset to frame 2 (FLC only)
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uint reserved3[20]; // All zeroes
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};
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} // End of namespace Tot
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#endif
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