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scummvm-cursorfix/engines/tot/anims.h
2026-02-02 04:50:13 +01:00

59 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_ANIMS_H
#define TOT_ANIMS_H
#include "common/scummsys.h"
namespace Tot {
void drawFlc(uint x, uint y, int32 offset, uint loop,
byte speed, byte eventNumber, bool fullPalette, bool isSkipAllowed,
bool limitPaletteTo200, bool &exitAnim);
/**
* Header of an Autodesk Animator FLIC file.
*/
struct FliHeader {
int32 size; // file size
uint magic, // format id
frames, // number of animation frames
width, // anim width
height, // anim height
depth, // 8 bits per pixel
flags;
int32 speed; // time delay between frames
uint reserved1; // all set to zero
int32 created; // creation date in DOS format
byte creator[3]; // serial of creator program
int32 updated; // update date in DOS format
byte updator[3]; // serial of updating program
uint aspectx, // aspect ratio
aspecty; // aspect ratio
uint reserved2[19]; // all zeroes
int32 ofsframe1, // Offset to frame 1 (FLC only)
ofsframe2; // Offset to frame 2 (FLC only)
uint reserved3[20]; // All zeroes
};
} // End of namespace Tot
#endif