48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef TOON_TOOLS_H
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#define TOON_TOOLS_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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namespace Toon {
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const uint32 kCompLZSS = 0x4C5A5353;
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const uint32 kCompSPCN = 0x5350434E;
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const uint32 kCompRNC1 = 0x524E4301;
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const uint32 kCompRNC2 = 0x524E4302;
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uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize);
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uint32 decompressLZSS(byte *src, byte *dst, int dstsize);
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} // End of namespace Toon
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#endif
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