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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef TOON_TOOLS_H
#define TOON_TOOLS_H
#include "common/scummsys.h"
#include "common/endian.h"
namespace Toon {
const uint32 kCompLZSS = 0x4C5A5353;
const uint32 kCompSPCN = 0x5350434E;
const uint32 kCompRNC1 = 0x524E4301;
const uint32 kCompRNC2 = 0x524E4302;
uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize);
uint32 decompressLZSS(byte *src, byte *dst, int dstsize);
} // End of namespace Toon
#endif