/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef TOON_TOOLS_H #define TOON_TOOLS_H #include "common/scummsys.h" #include "common/endian.h" namespace Toon { const uint32 kCompLZSS = 0x4C5A5353; const uint32 kCompSPCN = 0x5350434E; const uint32 kCompRNC1 = 0x524E4301; const uint32 kCompRNC2 = 0x524E4302; uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize); uint32 decompressLZSS(byte *src, byte *dst, int dstsize); } // End of namespace Toon #endif