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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MOVIE_MANAGER_H
#define TITANIC_MOVIE_MANAGER_H
#include "titanic/core/list.h"
#include "titanic/core/resource_key.h"
#include "titanic/sound/sound_manager.h"
namespace Titanic {
class CMovie;
class CVideoSurface;
class CMovieManagerBase {
public:
virtual ~CMovieManagerBase() {}
/**
* Create a new movie and return it
*/
virtual CMovie *createMovie(const CResourceKey &key, CVideoSurface *surface) = 0;
};
class CMovieManager : public CMovieManagerBase {
private:
CSoundManager *_soundManager;
public:
CMovieManager() : CMovieManagerBase(), _soundManager(nullptr) {}
~CMovieManager() override {}
/**
* Create a new movie and return it
*/
CMovie *createMovie(const CResourceKey &key, CVideoSurface *surface) override;
/**
* Sets the sound manager that will be attached to all created movies
*/
void setSoundManager(CSoundManager *soundManager) { _soundManager = soundManager; }
};
} // End of namespace Titanic
#endif /* TITANIC_MOVIE_MANAGER_H */