/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_MOVIE_MANAGER_H #define TITANIC_MOVIE_MANAGER_H #include "titanic/core/list.h" #include "titanic/core/resource_key.h" #include "titanic/sound/sound_manager.h" namespace Titanic { class CMovie; class CVideoSurface; class CMovieManagerBase { public: virtual ~CMovieManagerBase() {} /** * Create a new movie and return it */ virtual CMovie *createMovie(const CResourceKey &key, CVideoSurface *surface) = 0; }; class CMovieManager : public CMovieManagerBase { private: CSoundManager *_soundManager; public: CMovieManager() : CMovieManagerBase(), _soundManager(nullptr) {} ~CMovieManager() override {} /** * Create a new movie and return it */ CMovie *createMovie(const CResourceKey &key, CVideoSurface *surface) override; /** * Sets the sound manager that will be attached to all created movies */ void setSoundManager(CSoundManager *soundManager) { _soundManager = soundManager; } }; } // End of namespace Titanic #endif /* TITANIC_MOVIE_MANAGER_H */