167 lines
4.3 KiB
C++
167 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/sound/titania_speech.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CTitaniaSpeech, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(MovieFrameMsg)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(EnterRoomMsg)
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END_MESSAGE_MAP()
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void CTitaniaSpeech::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_actionNum, indent);
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file->writeNumberLine(_backgroundFrame, indent);
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CGameObject::save(file, indent);
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}
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void CTitaniaSpeech::load(SimpleFile *file) {
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file->readNumber();
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_actionNum = file->readNumber();
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_backgroundFrame = file->readNumber();
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CGameObject::load(file);
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}
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bool CTitaniaSpeech::ActMsg(CActMsg *msg) {
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CSetFrameMsg frameMsg;
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CVisibleMsg visibleMsg;
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CActMsg actMsg;
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if (msg->_action == "TitaniaSpeech") {
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CProximity prox(Audio::Mixer::kSpeechSoundType);
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switch (_actionNum) {
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case 1:
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loadSound(TRANSLATE("a#12.wav", "a#0.wav"));
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sleep(1000);
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playMovie(TRANSLATE(0, 584), TRANSLATE(187, 761),
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MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
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if (g_language == Common::EN_ANY) {
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movieSetPlaying(true);
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movieEvent(0);
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} else {
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playSound("a#0.wav", prox);
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}
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break;
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case 2:
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loadSound(TRANSLATE("a#11.wav", "a#4.wav"));
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addTimer(0);
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startAnimTimer("Para2", 300);
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addTimer(6000);
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addTimer(12000);
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addTimer(18000);
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addTimer(24000);
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startAnimTimer("NextPara", TRANSLATE(30000, 33000));
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break;
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case 3:
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visibleMsg._visible = false;
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visibleMsg.execute("TitaniaStillControl");
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loadSound(TRANSLATE("a#10.wav", "a#2.wav"));
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playMovie(585, TRANSLATE(706, 748), MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("a#10.wav", "a#2.wav"), prox);
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break;
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case 4:
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visibleMsg._visible = false;
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visibleMsg.execute("TitaniaStillControl");
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loadSound(TRANSLATE("a#9.wav", "a#3.wav"));
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playMovie(707, 905, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("a#9.wav", "a#3.wav"), prox);
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break;
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case 5:
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visibleMsg._visible = false;
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visibleMsg.execute("TitaniaStillControl");
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loadSound(TRANSLATE("a#8.wav", "a#1.wav"));
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playMovie(906, TRANSLATE(938, 943), MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("a#8.wav", "a#1.wav"), prox);
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break;
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default:
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sleep(3000);
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actMsg._action = "SleepTitania";
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actMsg.execute("TitaniaControl");
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}
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}
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return true;
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}
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bool CTitaniaSpeech::MovieEndMsg(CMovieEndMsg *msg) {
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if (_actionNum == 5) {
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startAnimTimer("NextPara", 0);
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} else {
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if (_actionNum != 1)
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addTimer(0);
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startAnimTimer("NextPara", 3000);
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}
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return true;
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}
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bool CTitaniaSpeech::MovieFrameMsg(CMovieFrameMsg *msg) {
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int frame = getMovieFrame();
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if (frame == 0) {
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CProximity prox(Audio::Mixer::kSpeechSoundType);
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playSound(TRANSLATE("a#12.wav", "a#0.wav"), prox);
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}
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return true;
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}
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bool CTitaniaSpeech::TimerMsg(CTimerMsg *msg) {
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CSetFrameMsg frameMsg;
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CVisibleMsg visibleMsg;
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CActMsg actMsg("TitaniaSpeech");
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if (msg->_action == "NextPara") {
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visibleMsg.execute("TitaniaStillControl");
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++_actionNum;
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actMsg.execute(this);
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} else if (msg->_action == "Para2") {
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CProximity prox(Audio::Mixer::kSpeechSoundType);
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playSound(TRANSLATE("a#11.wav", "a#4.wav"), prox);
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} else {
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frameMsg._frameNumber = _backgroundFrame++;
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frameMsg.execute("TitaniaStillControl");
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}
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return true;
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}
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bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) {
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CActMsg actMsg("Disable");
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actMsg.execute("ShipAnnouncements");
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return true;
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}
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} // End of namespace Titanic
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