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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PET_STARFIELD_H
#define TITANIC_PET_STARFIELD_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/gfx/text_control.h"
#include "titanic/pet_control/pet_gfx_element.h"
namespace Titanic {
enum MarkerState { MS_BLANK = 0, MS_FLICKERING = 1, MS_HIGHLIGHTED = 2};
class CPetStarfield : public CPetSection {
private:
CPetGfxElement _imgStarfield;
CPetGfxElement _imgPhoto;
CPetGfxElement _imgStarCtrl;
CPetGfxElement _btnSetDest;
MarkerState _markerStates[3];
CPetGfxElement _leds[6];
Rect _rect1;
int _flickerCtr;
CTextControl _text;
bool _photoOn;
bool _hasReference;
private:
/**
* Setup the control
*/
bool setupControl(CPetControl *petControl);
/**
* Draw a button
*/
void drawButton(MarkerState state, int index, CScreenManager *screenManager);
/**
* Handles clicking on any of the three locked star LED markers
*/
bool markersMouseDown(CMouseButtonDownMsg *msg);
/**
* Handles clicking on a specific locked star LED marker
*/
bool markerMouseDown(int index, CMouseButtonDownMsg *msg, const Rect &rect);
public:
CPetStarfield();
/**
* Sets up the section
*/
bool setup(CPetControl *petControl) override;
/**
* Reset the section
*/
bool reset() override;
/**
* Draw the section
*/
void draw(CScreenManager *screenManager) override;
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override;
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override;
/**
* Returns true if the object is in a valid state
*/
bool isValid(CPetControl *petControl) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param) override;
/**
* Called after a game has been loaded
*/
void postLoad() override;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Sets the display for the marker buttons
*/
void setButtons(int matchIndex, bool isMarkerClose);
/**
* Sets whether the player has the galactic reference material
*/
void setHasReference(bool hasRef) { _hasReference = hasRef; }
/**
* Make the PET as dirty, requiring a redraw
*/
void makePetDirty();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_STARFIELD_H */