70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_LOAD_H
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#define TITANIC_PET_LOAD_H
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#include "titanic/pet_control/pet_load_save.h"
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namespace Titanic {
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class CPetLoad : public CPetLoadSave {
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public:
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/**
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* Reset the glyph
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*/
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bool reset() override;
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/**
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* Handles mouse button up messages
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*/
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bool MouseButtonUpMsg(const Point &pt) override;
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/**
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* Highlight any currently highlighted element
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*/
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void highlightCurrent(const Point &pt) override { resetSlots(); }
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/**
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* Returns the tooltip text for when the glyph is selected
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*/
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void getTooltip(CTextControl *text) override;
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/**
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* Highlights a save slot
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*/
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void highlightSave(int index) override {}
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/**
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* Unhighlight a save slot
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*/
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void unhighlightSave(int index) override {}
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/**
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* Executes the loading or saving
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*/
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void execute() override;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_LOAD_H */
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