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2026-02-02 04:50:13 +01:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PET_LOAD_H
#define TITANIC_PET_LOAD_H
#include "titanic/pet_control/pet_load_save.h"
namespace Titanic {
class CPetLoad : public CPetLoadSave {
public:
/**
* Reset the glyph
*/
bool reset() override;
/**
* Handles mouse button up messages
*/
bool MouseButtonUpMsg(const Point &pt) override;
/**
* Highlight any currently highlighted element
*/
void highlightCurrent(const Point &pt) override { resetSlots(); }
/**
* Returns the tooltip text for when the glyph is selected
*/
void getTooltip(CTextControl *text) override;
/**
* Highlights a save slot
*/
void highlightSave(int index) override {}
/**
* Unhighlight a save slot
*/
void unhighlightSave(int index) override {}
/**
* Executes the loading or saving
*/
void execute() override;
};
} // End of namespace Titanic
#endif /* TITANIC_PET_LOAD_H */