/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_PET_LOAD_H #define TITANIC_PET_LOAD_H #include "titanic/pet_control/pet_load_save.h" namespace Titanic { class CPetLoad : public CPetLoadSave { public: /** * Reset the glyph */ bool reset() override; /** * Handles mouse button up messages */ bool MouseButtonUpMsg(const Point &pt) override; /** * Highlight any currently highlighted element */ void highlightCurrent(const Point &pt) override { resetSlots(); } /** * Returns the tooltip text for when the glyph is selected */ void getTooltip(CTextControl *text) override; /** * Highlights a save slot */ void highlightSave(int index) override {} /** * Unhighlight a save slot */ void unhighlightSave(int index) override {} /** * Executes the loading or saving */ void execute() override; }; } // End of namespace Titanic #endif /* TITANIC_PET_LOAD_H */