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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PET_INVENTORY_H
#define TITANIC_PET_INVENTORY_H
#include "titanic/support/simple_file.h"
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_inventory_glyphs.h"
#include "titanic/gfx/text_control.h"
namespace Titanic {
/**
* Handles displaying the player's inventory in the PET
*/
class CPetInventory : public CPetSection {
private:
CTextControl _text;
CPetInventoryGlyphs _items;
CGameObject *_itemBackgrounds[46];
CGameObject *_movie;
bool _isLoading;
int _titaniaBitFlags;
private:
/**
* Handles initial setup
*/
bool setPetControl(CPetControl *petControl);
/**
* Get the index of an item added to the PET
*/
int getItemIndex(CGameObject *item) const;
/**
* Remove any invalid inventory glyphs
*/
void removeInvalid();
public:
CPetInventory();
/**
* Sets up the section
*/
bool setup(CPetControl *petControl) override;
/**
* Sets up the section
*/
bool reset() override;
/**
* Draw the section
*/
void draw(CScreenManager *screenManager) override;
/**
* Get the bounds for the section
*/
Rect getBounds() const override;
/**
* Called when a general change occurs
*/
void changed(int changeType) override;
/**
* Called when a new room is entered
*/
void enterRoom(CRoomItem *room) override;
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override;
bool MouseDragStartMsg(CMouseDragStartMsg *msg) override;
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override;
bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) override;
bool ActionMsg(CActionMsg *msg) override;
bool MouseWheelMsg(CMouseWheelMsg *msg) override;
/**
* Returns item a drag-drop operation has dropped on, if any
*/
CGameObject *dragEnd(const Point &pt) const override;
/**
* Returns true if the object is in a valid state
*/
bool isValid(CPetControl *petControl) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param) override;
/**
* Called after a game has been loaded
*/
void postLoad() override;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Called when a section is switched to
*/
void enter(PetArea oldArea) override;
/**
* Called when a section is being left, to switch to another area
*/
void leave() override;
/**
* Get a reference to the tooltip text associated with the section
*/
CTextControl *getText() override { return &_text; }
/**
* Special retrieval of glyph background image
*/
CGameObject *getBackground(int index) const override;
/**
*
*/
void change(CGameObject *item);
/**
* Called when an item has been removed from the PET
*/
void itemRemoved(CGameObject *item);
/**
* Called when the items under the PET have changed
*/
void itemsChanged();
/**
* Called when the inventory can't be shown after adding an item
*/
void highlightItem(CGameObject *item);
/**
* Gets the object, if any, containing the transformation animation played
* when pieces of Titania are added to the inventory for the first time.
*/
CGameObject *getTransformAnimation(int index);
/**
* Play the animated movie for an object
*/
void playMovie(CGameObject *movie, bool repeat = true);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_INVENTORY_H */