/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_PET_INVENTORY_H #define TITANIC_PET_INVENTORY_H #include "titanic/support/simple_file.h" #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_inventory_glyphs.h" #include "titanic/gfx/text_control.h" namespace Titanic { /** * Handles displaying the player's inventory in the PET */ class CPetInventory : public CPetSection { private: CTextControl _text; CPetInventoryGlyphs _items; CGameObject *_itemBackgrounds[46]; CGameObject *_movie; bool _isLoading; int _titaniaBitFlags; private: /** * Handles initial setup */ bool setPetControl(CPetControl *petControl); /** * Get the index of an item added to the PET */ int getItemIndex(CGameObject *item) const; /** * Remove any invalid inventory glyphs */ void removeInvalid(); public: CPetInventory(); /** * Sets up the section */ bool setup(CPetControl *petControl) override; /** * Sets up the section */ bool reset() override; /** * Draw the section */ void draw(CScreenManager *screenManager) override; /** * Get the bounds for the section */ Rect getBounds() const override; /** * Called when a general change occurs */ void changed(int changeType) override; /** * Called when a new room is entered */ void enterRoom(CRoomItem *room) override; /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override; bool MouseDragStartMsg(CMouseDragStartMsg *msg) override; bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override; bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) override; bool ActionMsg(CActionMsg *msg) override; bool MouseWheelMsg(CMouseWheelMsg *msg) override; /** * Returns item a drag-drop operation has dropped on, if any */ CGameObject *dragEnd(const Point &pt) const override; /** * Returns true if the object is in a valid state */ bool isValid(CPetControl *petControl) override; /** * Load the data for the class from file */ void load(SimpleFile *file, int param) override; /** * Called after a game has been loaded */ void postLoad() override; /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) override; /** * Called when a section is switched to */ void enter(PetArea oldArea) override; /** * Called when a section is being left, to switch to another area */ void leave() override; /** * Get a reference to the tooltip text associated with the section */ CTextControl *getText() override { return &_text; } /** * Special retrieval of glyph background image */ CGameObject *getBackground(int index) const override; /** * */ void change(CGameObject *item); /** * Called when an item has been removed from the PET */ void itemRemoved(CGameObject *item); /** * Called when the items under the PET have changed */ void itemsChanged(); /** * Called when the inventory can't be shown after adding an item */ void highlightItem(CGameObject *item); /** * Gets the object, if any, containing the transformation animation played * when pieces of Titania are added to the inventory for the first time. */ CGameObject *getTransformAnimation(int index); /** * Play the animated movie for an object */ void playMovie(CGameObject *movie, bool repeat = true); }; } // End of namespace Titanic #endif /* TITANIC_PET_INVENTORY_H */