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2026-02-02 04:50:13 +01:00

106 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "titanic/pet_control/pet_element.h"
#include "titanic/core/game_object.h"
namespace Titanic {
CPetElement::CPetElement() : _mode(MODE_UNSELECTED) {}
Rect CPetElement::getBounds() const {
return Rect();
}
bool CPetElement::MouseButtonDownMsg(const Point &pt) {
bool result = _bounds.contains(pt);
if (result)
setMode(MODE_SELECTED);
return result;
}
bool CPetElement::MouseButtonUpMsg(const Point &pt) {
bool result = _bounds.contains(pt);
if (result)
setMode(MODE_UNSELECTED);
return result;
}
bool CPetElement::MouseDoubleClickMsg(const Point &pt) const {
return _bounds.contains(pt);
}
bool CPetElement::MouseMoveMsg(const Point &pt) {
bool result = _bounds.contains(pt);
if (result)
setMode(MODE_FOCUSED);
return result;
}
bool CPetElement::contains2(const Point &pt) const {
return _bounds.contains(pt);
}
void CPetElement::playMovie(uint startFrame, uint endFrame) const {
CGameObject *gameObject = getObject();
if (gameObject)
gameObject->playMovie(startFrame, endFrame, 0);
}
void CPetElement::changeStatus(int val) const {
CGameObject *gameObject = getObject();
if (gameObject)
gameObject->playMovie(val);
}
bool CPetElement::hasActiveMovie() const {
CGameObject *gameObject = getObject();
return gameObject ? gameObject->hasActiveMovie() : false;
}
void CPetElement::loadFrame(int frameNumber) {
CGameObject *gameObject = getObject();
if (gameObject)
gameObject->loadFrame(frameNumber);
}
int CPetElement::getMovieFrame() const {
CGameObject *gameObject = getObject();
return gameObject ? gameObject->getMovieFrame() : 0;
}
void CPetElement::setMode(PetElementMode newMode) {
if (newMode >= MODE_UNSELECTED && newMode <= MODE_FOCUSED)
changeMode(newMode);
}
void CPetElement::setSelected(bool flag) {
if (flag)
changeMode(MODE_SELECTED);
else
changeMode(MODE_UNSELECTED);
}
} // End of namespace Titanic